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HGETalk provides a series of Dolphin Smalltalk wrappers and bindings for the HGE hardware accelerated 2D game engine. Eventually, with all the wrappers and bindings in place, it will provide a real, fully featured 2D game engine "a la Smalltalk".
An esoteric C# graphics engine My goals for the project are to make an engine that: is both real-time and off-line; is implementation and hardware agnostic (yet while using all available hardware acceleration); cross-platform (through Mono) and LGPL. Uncomprimising software design and high
3D Spaceship racing Arcade developed in C#. Beta 1 now availableBeta I now available for download Requirements Hardware 3D card supporting Shader Model 3 2GHz or better CPU 1GB RAM Recommended (mandatory for more than one player) : Xbox 360 controller pad Software Windows XP SP2 .NET Framework
Tight wip game framework, to help with development in the DarkBASIC Professional language. (Will) consist of a suite of editors, lots of extremely-easy-to-call code, and god knows what else. The majority of the code is modular, so you can just use the components of BLib that you want. Current
Basis is a mathematics library for use in graphical applications, from scientific visualizations to games. FeaturesContains optimizations for processors supporting SIMD instructions as well as a generic implementation that will work on any architecture. Vector and matrix classes in 2, 3 and 4
Current rasterization based renderers utilize one of two main techniques for lighting, forward rendering and deferred rendering. However, both of these techniques have disadvantages. Forward rendering does not scale well with complex lighting scenes and standard deferred rendering has high memory
Upsilon will be a relatively simple rendering engine. It will simplify to the process of 3D Device creation/resets, resource loading, scene graph management, and rendering. It is designed to be small, efficient, and allow users to make games faster and easier than using straight APIs.
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