Projects tagged ‘display’ and ‘graphics’


Jump to tag:

Projects tagged ‘display’ and ‘graphics’

Filtered by Project Tags display graphics

Refine results Project Tags linux (6) cross-platform (6) multimedia (6) portable (5) api (5) macosx (5) windows (5) input (5) keyboard (5) mouse (5) library (5) x11 (5)

[11 total ]

156 Users
   

A cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. SDL supports Linux, Windows, Windows ... [More] CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains unofficial support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, Smalltalk, and Tcl. [Less]
Created over 3 years ago.

8 Users
   

The Open Toolkit (OpenTK) is a free, fast, cross-platform C# wrapper for OpenGL, OpenGL ES, OpenAL and OpenCL. The bindings are strongly-typed and contain inline documentation for improved security ... [More] and coding speed. Additional utilities integrate the bindings with .Net, making OpenTK especially suited to Rapid Application Development. OpenTK can be used alone or integrated into GUI toolkits, like Windows.Forms and GTK#. It runs on Windows, Linux and Mac OS X without recompilation, is easy to deploy and is compatible with all .Net languages: C#, VB.Net, C++/CLI, F#, IronPython, Boo, ... [Less]
Created over 2 years ago.

8 Users
   

Jahshaka is a video and film compositing, editing and special fx system that uses OpenGL & OpenML hardware rendering to give operators real time interactivity. The system is cross platform, and ... [More] also includes full CG, paint and image processing modules. [Less]
Created over 3 years ago.

3 Users

GGI stands for "General Graphics Interface", and it is a project that aims to develop a reliable, stable and fast graphics system that works everywhere. We want to allow any program using GGI to run on any platform requiring at most a recompile.
Created about 1 year ago.

2 Users

libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets ... [More] and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more. [Less]
Created 7 months ago.

1 Users

Libneuro is a toolkit and middleware for visual applications, including games. Currently limited to 2d surfaces, it however contains an advanced painter's algorithm which is the backbone for core ... [More] utilities like graphical user interfaces. The painter's algorithm is designed to avoid the whole screen to be redrawn on the frame buffer at every cycle, thus it is efficient on older systems. [Less]
Created about 1 year ago.

1 Users

libmng -THE reference library for reading, displaying, writing and examining Multiple-Image Network Graphics. MNG is an animation extension to the popular PNG image-format.
Created about 1 year ago.

0 Users

A collection of graphing widgets designed to be integrated into KDE 4.This project was started due to the lack of standard graphing components in KDE. As it is today, any developer wishing to ... [More] incorporate graphing of date into their application must create the graph widget him/herself. This leads to many different, poorly performing and unattractive graph widgets throughout KDE applications. The goal of this project is to make graphing widgets which borrow from tricks devised by the computer game industry over the years to create high performance, beautiful graph widgets for a wide variety of uses. The intent is to create everything from bar graphs to line graphs to cartesian coordinate graphs to speedometer-like analog meters. [Less]
Created 12 months ago.

0 Users

Basic Usage: import valck.display.CommonRectangle; var rect : CommonRectangle = new CommonRectangle(); addChild(rect); //Corners rect.topLeftCorner = 13; rect.topRightCorner = 7; ... [More] rect.bottomRightCorner = 25; rect.bottomLeftCorner = 16; //Size rect.width = 150; rect.height = 150; //Single color or gradient rect.colors = [0xff0000, 0x000550]; //Rotation of gradient rect.gradientRotation = Math.PI / 4; //Matrix distance translate of gradient rect.gradientTx = 10; rect.gradientTy = 5; //Example of BitmapData for texture var data:BitmapData = new BitmapData(10, 10); var seed:int = int(Math.random()int.MAX_VALUE); data.noise(seed, 0, 0xFF, BitmapDataChannel.GREEN, true); var bmp:Bitmap = new Bitmap(data); rect.texture = bmp.bitmapData; //Tile texture rect.repeat = true; //Destroy rect rect.destroy(); [Less]
Created 3 months ago.

0 Users

Created 12 months ago.