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Tor is a toolset for a wide range of organizations and people that want to improve their safety and security on the Internet. Using Tor can help you anonymize web browsing and publishing, instant messaging, IRC, SSH, and other applications that use the TCP protocol. Tor also provides a platform on
Freenet is a peer-to-peer network designed to allow the distribution of information over the Internet in an efficient manner, without fear of censorship. It is completely decentralized (there is no person or computer essential to its operation), meaning that Freenet cannot be attacked like
I2P is an anonymous network, exposing a simple layer that applications can use to anonymously and securely send messages to each other. The network itself is strictly message based (ala IP), but there is a library available to allow reliable streaming communication on top of it (ala TCP). All
The JXSE project is a complete reference implementation of the JXTA protocols built using Java Standard Edition 5.0. The JXSE project was the original JXTA implementation and was built in Java because Java enabled us to rapidly prototype and test new ideas and develop a more robust implementation.
GNUnet is a framework for secure peer-to-peer networking that does not use any centralized or otherwise trusted services. A first service implemented on top of the networking layer allows anonymous censorship-resistant file-sharing. GNUnet uses a simple, excess-based economic model to allocate
TorStatus is an application which shows the current status of all of the routers on Tor at any given time. More information can be found on Tor at http://tor.eff.org.
A project in progress that will speed up the G2-network by using the similarity in files instead of the complete file.
Dijjer is free P2P software that dramatically reduces the bandwidth needed to host large files. A type of distributed web cache, Dijjer nodes rely on a small number of "seed" peers, through which new Dijjer peers can assimilate into the Dijjer network. These are not essential however
SPLAY is a research project conducted since 2004 at the Computer Science Department of the University of Neuchâtel. SPLAY aims at simplifying the prototyping and development of large-scale distributed applications and overlay networks. Unlike many existing tools, SPLAY puts emphasis on deployment
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