Projects tagged ‘dotnet’ and ‘xna’


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Projects tagged ‘dotnet’ and ‘xna’

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Refine results Project Tags game (14) engine (9) csharp (7) bdownload (7) directx (6) .net (6) c# (5) opengl (5) library (4) direct3d (4) component (4) windows (3)

[41 total ]

11 Users

The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine ... [More] that allows for rapid development of games for various genres. [Less]
Created over 3 years ago.

9 Users
   

Mono.XNA is a cross platform implementation of the XNA gaming framework. It runs on Windows, MacOS and Linux using OpenGL for 3D support.
Created over 2 years ago.

2 Users
 

Brahma is a library written for the .NET platform, to provide high-level access to graphical and general purpose processing on the GPU. It eliminates the need for a shading language, generating shader code directly from IL at runtime.
Created over 3 years ago.

1 Users

C# wrapper for Ageia PhysX. It allows using the PhysX api in the .NET framework or XNA applications.
Created about 1 year ago.

1 Users

kinetX is a framework for creating client server applications. It is a set of libraries that simplify the creation of LAN or Online games. This framework defines the server side logic as an ... [More] independent entity that can be loaded by the kinetX server and run. kinetX implements the support for Bonjour that allow easy finding of the LAN servers. kinetX is cross platform! It can run on Windows, Linux, MacOS or FreeBSD. [Less]
Created about 1 year ago.

1 Users

This is a game where the object is to turn off off the lights.
Created 11 months ago.

0 Users

IntroductionSIR TET is the premier Tetris-style game implementation for the Zune, and edition 4ter takes it up a notch. New features include Zune 3.0 support, a fresh update to the interface graphics ... [More] , and minor fixes that are sure to enhance your experience. DownloadDownload SIR TET now. InstallationInstallation instructions for SIR TET are available on the wiki. ControlsThe following control settings are used by default in-game: ButtonAction UpRotate DownAccelerate (soft drop) LeftMove left RightMove right CenterHard (instant) drop BackPause (returns to main menu if pressed when already paused) PausePause/resume Touch supportTouch support can be enabled in the Controls menu, which is under Options. Unlike the other settings, the touch support setting is not remembered across game sessions. Reporting bugs and requesting enhancementsGo to the issue tracker to report any bugs or request any enhancements to SIR TET. News2008-09-24 SIR TET 4ter has been released! Download it now. Changes include: Support for version 3.0 of the Zune firmware Minimalist interface Fixed time display for songs (now minutes:seconds) Minor tweaks Removal of RIG Deployment Platform (due to lack of support for Zune 3.0) 2008-07-02 SIR TET 0.4.5 has been released! Download it now. Enhancements include: Possible media playback fix 4 new blockschemes by wiz, Tiptup300, ColdShoulder, and mediatech Only displays option to enable touch support on Zune 4/8/80 (based on tip from Tiptup300) Addition of RIG Deployment Platform 2008-05-26 SIR TET 0.4 has been released! Download it now. Enhancements include: Pre-compiled fonts (this should eliminate all the current problems with fonts!) Support for multiple tetromino sprite sets (including mrodlies' old school set) Advanced music support that allows you to pick and choose any music from your library A new color scheme and splash screen Shorter load time In-game pause menu so you can change music mid-game 2008-05-18 SIR TET 0.3.1 has been released! This build should fix touch support. Thanks to sumare and myndraine for helping track down the bug. Download it now. 2008-05-17 SIR TET 0.3 has been released! Download it now. Enhancements include: Automatic font loader added High scores added User-definable controls added Hard drop added (mapped to center key by default, but can be reassigned) Speed increase per level reduced Key repeat acceleration reduced EXPERIMENTAL touch support added New random number generator that may increase the randomness of introduced pieces Screenshots [Less]
Created about 1 year ago.

0 Users

Blind Shark is a multiplayer computer game, dedicated to animate parties. The purpose of the game is to find the answer related to a sound. The faster to react can answer, and take the points. This ... [More] site is intended only to store the source code. The website where you can find news is http://www.gulix.fr/blindshark It's a french website, but if it is asked, I'll made an english one. [Less]
Created 12 months ago.

0 Users

2D Scrolling Platform Game. Based on the Platform Engine by Microsoft. Now has high quality graphics and sound. Will be made available on Windows and XBox. Please send any comments to: kirasoftworks@googlemail.com
Created 10 months ago.

0 Users

Raven is a full fledged Game engine previously based upon FlatRedBall 2.5D engine, but now due to the release of XNA we are moving towards a more Game Component based Game Engine. Build solely on ... [More] Managed DirectX and C# we hope to build a game engine that makes it easy for small time developers to create games they love and like. [Less]
Created 10 months ago.