Projects tagged ‘eclipse’ and ‘flash’


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Projects tagged ‘eclipse’ and ‘flash’

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Refine results Project Tags actionscript (9) flex (6) as3 (6) ide (4) sekati (3) fdt (3) java (3) fdtkit (3) tweener (2) framework (2) actionscript3.0 (2) as2api (2)

[14 total ]

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Valor is an open-source AS3 development plugin for Eclipse which has advanced features that is usually only seen in expensive and costly closed-source editors. Valor is currently in alpha and is in "proof of concept" phase.
Created 10 months ago.

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SASAPI is a multipurpose Actionscript 2.0 framework designed to bootstrap the development process for flash (>=8) sites and applications. It is the predecessor to the SEKATI (AS3) API and boasts a ... [More] flexible structure, large collection of useful classes, utilities, test files and application skeletons. A Buildfile is included with Ant tasks for creating projects, compiling swfs, generating documentation, archiving builds and fully automating deployment through rsync+ssh. Specific attention has been paid to writing thorough and concise Documentation for SASAPI and generating useful Unit Tests to allow the framework to be easily tapped and referenced as needed. The SASAPI repository can be viewed with a web browser. [Less]
Created 12 months ago.

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s2paganini.com as3 libEnhanced Sprite classA Sprite with useful methods Public Methods removeAllChilds() - removes all childs added in the Sprite setCustomProperty(propName : String, propValue) - ... [More] useful when you want to store a variable on the Sprite getCustomProperty(propName : String) - gets the variable stored destroy() - remove all event listeners of the object get events() - returns all events assigned to the object Usage import com.s2paganini.display.EnhancedSprite; var test : EnhancedSprite = new EnhancedSprite(); test.removeAllChilds(); test.setCustomProperty("xmlList", xmlList : XML); test.getCustomProperty("xmlList"); test.destroy(); test._events;Flick classBlinks your object Parameters obj - object to tween visible - Set visibility of the object after it ends optional, default: true sequence - Array that sets the pattern of visibility optional, default: new Array(0, 1) repeat - Number of times that it should repeat the sequence optional, default: 1 delay - Delay to start Tweening optional, default: 0 interval - Interval between each blink in milliseconds optional, default: 30 onComplete - Function to call after Tween ends onCompleteParams - Array of params of the onComplete function Usage import com.s2paganini.tween.Flick; Flick.addFlick(displayObject, {params : Object]}); Scroll ClassBased on the gskinner's AS2 Scroll Class Parameters scrollTrk - Track Reference to Drag (Rectangle or DisplayObject) contentMain - Content to Scroll scrollFace - Dragger maskedView - Content Mask stage - Stage Reference btnUp - Optional Button UP btnDown - Optional Button DOWN Usage First create all your objects then import com.s2paganini.util.Scroll; scroll = Scroll.getInstance(); scroll.setVars(scrollTrk, contentMain, scrollFace, maskedView, stage, btnUp, btnDown); scroll.start(); UtilsCheck Valid Email with Regular Expression import com.s2paganini.util.Utils; Utils.checkEmail(whichEmail@toValidate.com); // returns BooleanFormat Number import com.s2paganini.util.Utils; Utils.zeroFormat(1, 2); // returns 01 Utils.zeroFormat(1, 3); // returns 001Array Mix import com.s2paganini.util.Utils; Utils.ArrayMix(arrayToMIx); // returns the array mixedDelete an Item on Array import com.s2paganini.util.Utils; Utils.deleteArrayItem(arrayRef, itemToDelete, paramToCompare = null, paramItemArrayToCompare = null) // returns new Array Push an unique item to the Array import com.s2paganini.util.Utils; Utils.pushUnique(whichArray : Array, item : *) // returns new Array Draw Regular Square Based on Andre Elvan's code Parameters target - Graphics of the object to draw w - width h - height col - color a - alpha optional, default: 1 startX - x position to start drawing optional, default: 0 startY - y position to start drawing optional, default: 0 bitmapFill - name of the BitmapData to be a pattern optional, default: null Usage import com.s2paganini.util.Utils; Utils.drawSquareGraphic(target.graphics, w, h, col) Assets FactoryRegister any Class or Embedded Object as a global variable Usage import com.s2paganini.util.LoadEmbedAsset; import com.s2paganini.util.AssetsFactory; //Sounds AssetsFactory.registerClass("Reference", LoadEmbedAsset.returnAssetByName(this.loaderInfo, "Sound Library Name")); var test : Sound = AssetsFactory.getInstance("Reference"); test.play(); //Fonts AssetsFactory.registerFont("Reference", this); var textFormat : TextFormat = new TextFormat(AssetsFactory.getFontName("Reference")); //Bitmap AssetsFactory.registerClass("Reference", LoadEmbedAsset.returnAssetByName(this.loaderInfo, "Bitmap Library Name")); AssetsFactory.getBitmap("Reference"); AssetsFactory.getBitmapData("Reference"); //General Use AssetsFactory.registerClass("Reference", LoadEmbedAsset.returnAssetByName(this.loaderInfo, "Asset Library Name")); AssetsFactory.getClass("Reference"); var test : * = AssetsFactory.getInstance("Reference"); //Multiple Classes var assetsArray : Array = new Array("obj1", "obj2"); AssetsFactory.registerMultipleClasses(assetsArray, loaderInfoReference); Default Text FieldCreates a new text field with default values Parameters defaultStyle - Text Format to apply antiAtias - Boolean optional, default: true dynamic - Boolean optional, default: true wordWrap - Boolean optional, default: false multiline - Boolean optional, default: false Usage import com.s2paganini.text.DefaultTextField; var defaultTextField : DefaultTextField = new DefaultTextField(new TextFormat()); //Method cropText //crops the text by the end of the width and height adding "..." defaultTextField.cropText() List Display FieldCreate a Text Field list Methods addItem(s : String) - Adds an Item deleteItemAt(n : uint)- Removes a item at position deleteItem(s : String) - Removes item Usage import com.s2paganini.text.ListDisplayField; var defaultTextField : ListDisplayField = new ListDisplayField(); defaultTextField.addItem("Bread"); defaultTextField.deleteItem("Trash"); defaultTextField.deleteItemAt(2); addChild(defaultTextField); [Less]
Created about 1 year ago.

0 Users

The goal of FDTKit is to help flash developers build and maintain a standard Eclipse/FDT environment through a centralized multi-platform toolkit of open source tools, libraries, scripts, templates ... [More] and documentation. While the toolkit is largely geared towards newcomers to Eclipse/FDT, and is some respects can be treated as a set of 'missing manuals and tools', the centralized collection of the various components that make up FDTKit should prove a worthwhile resource to anyone who desires a standardized central toolkit as a base for their IDE. In fact, FDTKit was created as I moved to (and learned) the Eclipse/FDT environment and desired to centralize the all the peripherals required to build a comfortable environment and keep them in sync between workstations via SVN. FDTKit is distributed as an eclipse project via subversion which means you may Install FDTKit in to your existing eclipse/FDT environment or follow the Eclipse, FDT, Subclipse Install Guide to get your new environment up and running, and then Install FDTKit. Additionally, because FDTKit is delivered thru subversion which eclipse supports via the Subclipse plugin - you can easily install and update FDTKit in just a few clicks of eclipse. The FDTKit repository can also be viewed with a web browser. Important update notice: - FDT 3 has been released by powerflashers. FDTKit is currently waiting for an Open Source Project license to be granted by PowerFlashers in order to complete the porting and documentation to this new version. FDTKit is now fully FDT3 compatible; while most of the wiki pages still hold true slight modifications will be made to bring them up to date shortly. More coming soon .... [Less]
Created 12 months ago.

0 Users

____ ____ __ __ ______ ______ ______ ______ ____ ______ /\ _`\ /\ _`\ /\ \/\ \ /\ _ \/\__ _\/\__ _\ /\ _ \/\ _`\ /\__ _\ \ \,\L\_\ \ \L\_\ \ \/'/'\ \ \L\ ... [More] \/_/\ \/\/_/\ \/ \ \ \L\ \ \ \L\ \/_/\ \/ \/_\__ \\ \ _\L\ \ , < \ \ __ \ \ \ \ \ \ \ \ \ __ \ \ ,__/ \ \ \ /\ \L\ \ \ \L\ \ \ \\`\ \ \ \/\ \ \ \ \ \_\ \__ \ \ \/\ \ \ \/ \_\ \__ \ `\____\ \____/\ \_\ \_\\ \_\ \_\ \ \_\ /\_____\ \ \_\ \_\ \_\ /\_____\ \/_____/\/___/ \/_/\/_/ \/_/\/_/ \/_/ \/_____/ \/_/\/_/\/_/ \/_____/ Sekati API is a multipurpose Actionscript 3.0 framework designed to bootstrap the development process of flash/flex sites and applications. It is [Less]
Created about 1 year ago.

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Eclipse plug-in which generates problem markers based on the output of the mxmlc and compc ant tasks provided by the Flex SDK.
Created 4 months ago.

0 Users

Action Script 3 Editor Plugin for Eclipse IDE using DLTK
Created 12 months ago.

0 Users

by Peter Balogh (palexanderbalogh@yahoo.com) August 1, 2007 designed to remove all unnecessary files and folders from an exported source code tree of ActionScript files. First: ONLY USE THIS ON AN ... [More] EXPORTED TREE. Never use this on your actual project files, since IT DELETES LOTS OF THINGS. Use Eclipse's context menu to do a team->export on your tree, pick a location safely far from your working project files, and so forth. Move this script to the folder that contains your exported tree. In my case, I exported my tree to the desktop -- so I put this script on my Desktop too. Open a terminal window and cd to where the python script (and your tree) can be found. In my case, Desktop. Invoke the script like so: python FlashTreePruner.py com com/organic/new_template Here are the four arguments of this command line: 1) python -- well, you use the python interpreter to execute the script, so the first arg is that executable. 2) the name of this script, obviously. 3) the top of the tree -- really, the name of the top directory. In my case, "com". 4) the folder inside the tree that contains your relevant project files. In the above example, I used a project called "com/organic/new_template" -- that folder contains some loose AS files and some folders containing the rest of my AS files. The script will (rather verbosely but very quickly) walk through your AS files and make a list of all other files that are needed -- and it will walk through those files, too, making note of any dependencies. At the end of its process, it will go through your entire tree (argument 3) and weed out any and all files that have no link to your project -- and it will prune out empty directories as well. [Less]
Created 12 months ago.

0 Users

Resurrected version of Flair plugin by Paul Spitzer. Flair is designed to watch logs and view flash files directly from Eclipse.
Created 12 months ago.

0 Users

Various Flash/Flex Frameworks and Tools. Libraries include Actionscript 3 and MXML based frameworks. Tool packages include development assitant tools for Flash CS3 as well as Flex and Flex Builder.
Created 12 months ago.