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Sugar is a learning platform that reinvents how computers are used for education. Collaboration, reflection, and discovery are integrated directly into the user interface.
Teaches Python programming by providing access to Python code samples and a fully interactive Python interpreter. The user can type and execute simple Python expressions. For example, it would be possible for a user to write Python statements to calculate expressions, play sounds, or make simple text animation.
A book viewer destined to bring IA's text archive to the OLPC XO laptop. IA's text archive has more than a million book titles available online. This application tries to facilitate OLPC users in their discovery of the archive. The project is part of the Google Summer Of Code 2008 program and is still in a early development stage.
PyndoramaPyndorama is an educational software that currently comes in two flavors: desktop and web application. The objective of the project is to provide a platform for students and teachers to exchange knowledge in a meaningful and pleasant way. The game play is similar to other text-based
An educational basic math game for children in their first grades. "Brincando de contar histórias", in portuguese, means something like "Playing story telling".
The educational toolkit is a software to facilitate discussion in classroom with the help of technology. The software will aim at providing teachers and students with a tool to pose problems and then compare and discuss solutions. It will also be used as a formal testing tool for class tests and
Kana no quiz is a little educational tool to memorize the transcription and pronunciation of Japanese kana (katakana & hiragana), presented as a quiz. It is written in Python and uses a GTK+ interface for a nice cross-paltform rendering!
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