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Sugar is a learning platform that reinvents how computers are used for education. Collaboration, reflection, and discovery are integrated directly into the user interface.

4.57143
   
  0 reviews  |  14 users  |  68,447 lines of code  |  25 current contributors  |  Analyzed 1 day ago
 
 

Teaches Python programming by providing access to Python code samples and a fully interactive Python interpreter. The user can type and execute simple Python expressions. For example, it would be possible for a user to write Python statements to calculate expressions, play sounds, or make simple text animation.

5.0
 
  0 reviews  |  3 users  |  10,716 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 
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A book viewer destined to bring IA's text archive to the OLPC XO laptop. IA's text archive has more than a million book titles available online. This application tries to facilitate OLPC users in their discovery of the archive. The project is part of the Google Summer Of Code 2008 program and is still in a early development stage.

0
 
  0 reviews  |  0 users  |  484 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

PyndoramaPyndorama is an educational software that currently comes in two flavors: desktop and web application. The objective of the project is to provide a platform for students and teachers to exchange knowledge in a meaningful and pleasant way. The game play is similar to other text-based ... [More] adventure games. Students are able to create new adventures on a mind-mapping tool, such as FreeMind, and challenge theirs friends (there are plans to embed a mind-mapping tool within the game). Teachers can work together with their students to provide specific information on given subjects and explore a new world out of the classroom. Adventures can be edited on runtime. Uses a minimum of external modules (YAML, PyGTK for desktop, TurboGears for web) A myriad of utilizations have been planned, including use with OLPC's and you're free to present us you ideas. The software is written in Python. Web version is a TurboGears application and Desktop version runs atop a GTK GUI. Currently in development. Both versions are playable, more features being added. Authors: Carlo Emmanoel T. de Oliveira Lívia Monnerat Castro Rodolfo Henrique Carvalho Pyndorama é um software e uma ferramenta educacional que pode ser utilizada de duas formas: no desktop ou através da web. O objetivo do projeto é disponibilizar uma plataforma para alunos e mestres que proporcione uma interação produtiva entre os mesmos. O jogo é similar à outros jogos de aventura baseados em comandos de texto. Alunos desenvolvem novas aventuras através de alguma ferramenta de mind-mapping, como o FreeMind, e desafiam seus amigos (futuramente tal funcionalidade será embutida no jogo). Professores podem guiar seus alunos e dar lições de sala de aula de forma interativa e divertida, facilitando o aprendizado. As aventuras podem ser alteradas durante o jogo. O programa possui um conjunto reduzido de dependências, tornando-o ideal para fácil distribuição. O Pyndomara é escrito em Python e utiliza-se do TurboGears em sua versão web, e da biblioteca GTK na versão desktop. Em estágio de desenvolvimento. As duas versões são funcionais. O Pyndorama é desenvolvido como projeto de pesquisa no Laboratório de Automação de Sistemas em Engenharia do Núcleo de Computação Eletrônica da Universidade Federal do Rio de Janeiro. Autores: Carlo Emmanoel T. de Oliveira Lívia Monnerat Castro Rodolfo Henrique Carvalho [Less]

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  0 reviews  |  0 users  |  6,026 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

An educational basic math game for children in their first grades. "Brincando de contar histórias", in portuguese, means something like "Playing story telling".

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 2 days ago
 
 

The educational toolkit is a software to facilitate discussion in classroom with the help of technology. The software will aim at providing teachers and students with a tool to pose problems and then compare and discuss solutions. It will also be used as a formal testing tool for class tests and ... [More] provide a better gauge of a student's progress to the teacher. The software will be developed in Python with emphasis on easy User Interface and will aim to act like a tool which does not take over the job of teaching, but promotes natural class environment and will aim to fit in the classroom environment. The choice of Python as a programming language gives us the power of Object Oriented Design and Implementation along with lots of libraries and easy integration with Sugar. [Less]

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  0 reviews  |  0 users  |  1,252 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

Kana no quiz is a little educational tool to memorize the transcription and pronunciation of Japanese kana (katakana & hiragana), presented as a quiz. It is written in Python and uses a GTK+ interface for a nice cross-paltform rendering!

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  0 reviews  |  0 users  |  0 current contributors
 
 
 
 

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