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Thousand Parsec is a framework for turn based space empire building games. It is important to understand that Thousand Parsec is not a game by itself: it is a framework for creating a similar group of games. Some of the games, such as our first demo game MiniSec, are developed by the Thousand ... [More] Parsec developers themselves. In the near future we hope that other developers will create their own games using Thousand Parsec. Some examples of games from which Thousand Parsec draws ideas are Stars!, VGA Planets, Master of Orion, and Galactic Civilizations. These games are often called 4X strategy games from the main phases found in the games: eXplore, eXpand, eXploit, and eXterminate. If you haven't heard of them, other games which are a bit similar include Civilization, Heroes of Might and Magic, and Starcraft. Thousand Parsec includes everything you need for play any of the currently running games, set up your own game using already designed games, and building your own space empire building game. [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 4 days ago
 
 

Space Empire PulsarSpace Empire Pulsar sera un jeu de stratégie tour par tour, multijoueur, inspiré de Konquest avec de nouvelles règles et une vue en 3D. Il devrait être implémenté en JAVA, ce qui le rend multiplateforme. Status Rédaction du cahier des chargesEN COURS Space Empire Pulsar WIKI

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  0 reviews  |  0 users  |  21,767 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 

Dominion Wars Dominion Wars is the struggle between the Terran Dominion, Xenophine Empire and the Arbiter's Alliance. In the course of their fighting they have each developed technologies to help them combat their foes. The aim: Planetary Control and Defence! Story Terran Dominion Your ... [More] government has sent Earth's "Elite" soldiers to claim more territory for its every growing population. Faced with the threat of the Xenophine Empire the techs back home have given you some new weapons to help combat this fiery opponent; Particle Rifle: Newly declared standard issue, fires 30 rounds in 30 seconds. Standard Issue Gravity Cannon: For use with heavy lifting and construction. Multi-purpose Tool gun: For welding, painting and camouflaging. Xenophine Empire Your home is being invaded, your resources stolen, your people killed. Are you about to give up!? Hell no! Fight for your home, people and way of life. Armed with powerful pyrokinetic powers and a vast armament of weapons, destroy your foe and reclaim your lands. Immolate: Your race possesses the unique ability to immolate themselves with little detriment to their own bodies. Standard Issue Gravity Cannon: using knowledge gained from surveillance this technology was gain from the Terran Dominion (see above for description). Multi-purpose Tool gun: Another of the Terran Dominion Achievement gained from intense surveillance of the enemy (see above for details). Arbiters Alliance Your kind has existed for thousands of years, and has seen countless races fight and die for expansionist ideals, and could no longer stand idly by while lives were lost for pieces of dirt. You role is to bring about a peace in this mess of a universe. However, you are not unarmed, you have seen your brethren fall before the might of war-like races before and using the combined knowledge of countless races have discovered several weapons both unique and of use to your cause. Shield Emitter: This was discovered by complete accident while testing a larger scale device developed by the Terrans. It uses similar technology but uses far less power and covers a far smaller area; a sphere around your body making you nearly invulnerable for a time. It overheats quickly and take some time to cool off. Used for quick retreat from a sour negotiation. Standard Issue Gravity Cannon: using knowledge gained from surveillance this technology was gain from the Terran Dominion (see above for description). Multi-purpose Tool gun: Another of the Terran Dominion achievement gained from intense surveillance of the this species(see above for details). Details Three teams (see above) different loadouts everyone can access The Dominion Wars toolbar (appears next to the Life Support one). Dominion War Tools Planetary Shield Generator: This will protect an entire planet from almost all attacks, However it consumes vast amounts of Neutrions in order to kept the field active. Coolant will half this cost as it will improve the efficiency of the device. Defence Cannons: Both the Terran Dominion and the Xenophine have developed Weapons capable of defending a plant from bombardment. Uses Energy at a moderate rate, but fires slowly. Life Support Add-ons: Generators Ambient Neutrionic Collector: Collects the ambient Neutrion particle that exist everywhere in the universe in trace amounts. Uses energy moderately. Neutrionic Power Facility: Converts Neutrions back into Heavy water and Energy at a relatively efficient rate of 10:3:7 (Neutrions:Heavy Water:Energy). Neutrion Generator: Converts Heavy Water into Neutrions. Uses a high rate of Heavy Water but liberates a vast amount of Neutrions. Super Heavy Water Electrolyzer: Due to the inadequacies inherit to the former technology The Terran Dominion sought better ways to produce Heavy Water for Neutrion refinement. This is the fruit of years of research and failed attempts. Uses an innumerable amount of energy but produces a high rate of Heavy Water from very little water. Life Support Add-ons: Storage Devices Huge Neutrion Storage Facility: Holds 100,000 Units of Neutrions Large Neutrion Storage Facility: Holds 40,000 Units of Neutrions Requirements Resource Distribution 2 Life Support 2 Dominion Wars Gamemode (der) Startgate Add-on Player Models This Gamemode will work optimally with gm_solarsystem (all versions) and sb_gooniverse, for now that's all. you can still play it on other maps but you won't have some of the HUD's available is all. Anything else is included with the gamemode for convenience Acknowledgements Snake and the rest of the SB/LS/RD Teams (I've used Spacebuild as a template for this gamemode and have tried to leave their names on everything to give credit where credits due) aVoN and Catdaemon and luapineapple and anyone else at all connected to Stargate, I used some of their code as well as a direct copy paste of the Shield code (aVoN not Catdaemon) Chat Commands are as follows: /join - This is the teams window. /join TD - Joins the Terran Dominion /join XE - Joins the Xenophine Empire /join AA - Joins the Arbiters Alliance Upcoming Features! Resource Mining - This will take some elements from the Mining Mod but will improve and finish it. Reduced Server Load - Due to this being pretty fresh, it will take a little while for me to clean it up fully. SB/RD/LS 3 Compatibility - This will be made after they are all officially released (i.e. non-beta). Vehicles! - I'm hoping to add a couple of vehicles, such as a mineral harvester a pre-build Jet and a Solar Harvester (for collecting plasma to be used to make Energy/Neutrions/ Heavy Water/ect.) Please help this mod; Report any bugs you encounter and of course, HAVE FUN!!!! [Less]

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  0 reviews  |  0 users  |  6,075 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

Enter the world working for the man... leave, as the man!

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  0 reviews  |  0 users  |  1,122 lines of code  |  0 current contributors  |  Analyzed 8 months ago
 
 

Gets a film from empireonline.com and grabs most of the info. First, create a new class, then method chain ($film->getDirectors()->getCast()->getPoster()) to get the info into the class. The data will then be accessible by $film->poster etc. Avaliable Info getAll() - does all the ... [More] below functions getDirectors() - assigns and array of directors to $class->directors getWriters() - assigns and array of writers to $class->writerss getCast() - assigns and array of cast to $class->cast getCertificate() - assigns the certificate (15, 18 etc) to $class->certificate getRunningTime() - assigns the running time (in minutes) to $class->runningTime getPlot() - assigns a small plot to $class->plot getPoster() - assigns the url of a poster to $class->imageURL if there is one [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed about 14 hours ago
 
 

MMO browser strategy game in which users can handle economical, diplomatic and military tasks to further increase their empire. Create alliances, battle other players with huge armies led by generals, trade resources, and more. http://devana.eu

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For help with: Undersea base command & control systems Secret WMD R&D Unfeasibly complex torture devices for captured secret agents Personnel management for assorted lackeys & minions

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 10 days ago
 
 

Thousand Parsec is a framework for turn based space empire building games. Thousand Parsec includes everything you need to play running games, set up your own games and build your own space empire games. Some examples of games which Thousand Parsec draws ideas from are Reach for the Stars, Stars! ... [More] , VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4X strategy games, from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. Our project has it's own website and source code repositories at http://www.thousandparsec.net/tp/. This project here shows the work our Google Summer of Code students did in 2008. Their code is also available from our website, along with changes since. [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 11 days ago
 
 

The game is made in Delphi and in Lazarus. I had problems with Lazarus because for now it doesn't support MDI applications. El juego está hecho en Delphi y Lazarus. Tuve problemas con Lazarus debido a que por ahora no tiene soporte para crear aplicaciones MDI.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 2 days ago
 
 

Intranet de Empire Eco-Weist para el Registro e Inventario de Materiales Reciclables desarrollado por Soluciones Integrales de Software Vox (SISVOX)

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  0 reviews  |  0 users  |  12,411 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 
 
 

Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.