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ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never ... [More] designed! ScummVM lets you run these adventures: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. Compatibility with supported games is continually improving, so c [Less]

4.73846
   
  0 reviews  |  162 users  |  1,831,851 lines of code  |  53 current contributors  |  Analyzed 1 day ago
 
 

ZSNES is a SNES/Super Famicom emulator for x86 computers. It runs on Windows, MS-DOS and Linux/FreeBSD and supports mode 7, sound, Super FX, and a lot more.

4.74074
   
  0 reviews  |  88 users  |  116,760 lines of code  |  0 current contributors  |  Analyzed almost 2 years ago
 
 

VisualBoyAdvance is a GameBoyAdvance emulator. It's not the fastest but it aims to be the most accurate.

3.72727
   
  0 reviews  |  42 users  |  179,726 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

DeSmuME is a freeware emulator for the Nintendo DS created by YopYop156. DeSmuME is also known as YopYop DS is written in C++ for Microsoft Windows and can play Nintendo DS homebrew and commercial nds roms. The emulator its self is in French (with user translations to English and other languages). ... [More] But even French version of DeSmuME is easy to navigate through menus as it has a similar users interface to DSemu. It supports many homebrew nds rom demoes as well as a handful of Wireless Multiboot demo nds roms. DeSmuME is also able to emulate some of the commercial nds rom titles which other DS Emulators like iDeaS and Dualis aren't capable of doing so. [Less]

3.625
   
  0 reviews  |  20 users  |  1,188,663 lines of code  |  10 current contributors  |  Analyzed 3 days ago
 
 

MESS is a MAME-based project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware ... [More] platforms to be run on modern PCs. The goal of MESS is total accuracy to the original hardware behaviour, which is achieved through low-level emulation of all hardware components (video chips, CPUs, etc.), the implementations of which are shared across all emulated systems using the generic MAME architecture. [Less]

4.66667
   
  0 reviews  |  9 users  |  4,006,090 lines of code  |  59 current contributors  |  Analyzed 7 months ago
 
 

imanes is an open source NES emulator for UNIX/Windows systems. It uses SDL for the graphics, so any SDL-equipped system should be able to run it. The idea behind the project is to add intelligence to it, anyways, so the emulator could play games by itself.

5.0
 
  0 reviews  |  6 users  |  6,679 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 

An open source NES Emulator for Windows and Unix. It features solid emulation accuracy and state of the art tools for power users.

0
 
  0 reviews  |  2 users  |  172,075 lines of code  |  13 current contributors  |  Analyzed over 2 years ago
 
 

wenboi is a GameBoy emulator written in C++ using SDL.

0
 
  0 reviews  |  1 user  |  6,049 lines of code  |  2 current contributors  |  Analyzed 4 days ago
 
 

Example#include 'gba.h' #include 'printf.h' int main(){ initTextBG(8,0,0); print_f('This prints 5: %d',5); } OverviewThis is a formatted string printer for the GameBoy Advance. It takes up one scrolling background, some background memory space, and a tiny amount of ... [More] background palette space. If you're mindful of its small memory footprint and background requirements it should be compatible with just about any project, especially during development phases. This is intended to be a developer's tool for high-level debugging. To use it, first you call an initialization function to specify the screen base block, the background number, and the character block you want to use for scrolling text output. Then you can print formatted strings just like with printf(), except we use print_f() in a weak attempt to prevent conflicts. It can print all standard (not extended) ASCII characters. The screen automatically scrolls down. There is no scrolling up. The functions are thoroughly documented in the header, and the source is very small, and easy to understand, modify and extend. For feedback email the project's owner @gmail.com For more projects go to www.fabiancanas.com To comment, go to www.fabiancanas.com/Projects/gba/ [Less]

5.0
 
  0 reviews  |  1 user  |  1,964 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

LiveBoy is a open-source GameBoy emulator written in C++, this works on Linux or Windows.

5.0
 
  0 reviews  |  0 users  |  0 current contributors
 
 
 
 

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