Projects tagged ‘emulator’ and ‘snes’


[10 total ]

68 Users
   

ZSNES is a SNES/Super Famicom emulator for x86 computers. It runs on Windows, MS-DOS and Linux/FreeBSD and supports mode 7, sound, Super FX, and a lot more.
Created over 3 years ago.

0 Users

Based off the snes9x engine.
Created 12 months ago.

0 Users

SNEeSe is an emulator for the Nintendo SNES console for x86 PCs. SNEeSe is written in 32-bit C, C++, and NASM x86 assembly. Project goal is to make as accurate, functional, and usable an emulation core as is reasonably possible.
Created over 2 years ago.

0 Users

The Uzebox is an open source, retro-minimalist game console design. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it's based on an ... [More] interrupt driven engine and has no frame buffer. Functions such as video sync generation, tile rendering and music mixing is done realtime in software by a background task so games can easily be developed in C. The design goal was to be as simple as possible yet have good enough sound and graphics while leaving enough resources to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter. Two commercial version are available so far: The Uzebox AVCore by Embedded Engineering llc and the Fuzebox by Adafruit Industries. Get one of those if you know nothing about electronics! Features: Interrupt driven: No cycle counting required, sound mixing and video generation are all made in the background 4 channels sound engine: The sound subsystem is composed of 3 wavetable channels and 1 noise or PCM channel. Sound is 8-bit mono, mixed at ~15Khz 256 simultaneous colors arranged in a 3:3:2 color space (Red:3 bits, Green:3 bits, Blue: 2 bits) Resolution: Up to 360x224 pixels (tiles-only, tiles & sprites, and bitmap video modes) Full screen scrolling in certain video modes Sprites: Up to 32 simultaneous sprites Inputs supported: Two SNES compatible joypad inputs MIDI In: With a music sequencer, allows the creation of music directly on the console SD/MicroSD and FAT16 API GameLoader: 4K Bootloader which allows to flash games from a standard FAT16 formatted SD card Cycle perfect emulator to ease development Multiple tools to convert MIDI, sound file and graphics to include files The sources comes complete with fully functional games, demos, content generation tools and even a cross-platform emulator! Youtube videos of the Uzebox in action: [Less]
Created 12 months ago.

0 Users

FriskySNES is an SNES emulator for the Apple iPhone based on Snes9x.
Created 12 months ago.

0 Users

We have moved. http://code.google.com/p/snes9x-rr/
Created 12 months ago.

0 Users

Tried this before, will hopefully succeed this time! Going for interpreter first, then x86 dynarec followed by the ultimate goal: fully optimized SNES dynarec for the PSP.
Created 12 months ago.

0 Users

This is the source codes of the android SNES emulator on the market. It was posted on http://sourceforge.net/projects/androidemu/ but the author intentionally make it very difficult to be found (by ... [More] removing all descriptions and by zipping the source codes). So I make them available here. I don't have time to verify if the source codes are complete, so I am also hoping someone will have time to play with it to make sure the full source codes are properly posted and honor the GPL license. It's also a good learning tool for everyone what wants to make native codes run on the android platform. [Less]
Created 3 months ago.

0 Users

We have moved. http://code.google.com/p/snes9x-rr/
Created 12 months ago.

0 Users

This is the development project of SNES9x-rerecording. It hosts both the SNES9x1.43 and SNES9x1.51 rerecording branches. The primary purpose is to expand features related to creating Tool-Assisted ... [More] movies. The IRC channel of the project is available, at #snes9x-rr on freenode. Movie documentationSNES9x-1.43 movie file format SNES9x-1.51 movie file format Snes9x LicensePermission to use, copy, modify and/or distribute Snes9x in both binary and source form, for non-commercial purposes, is hereby granted without fee, providing that this license information and copyright notice appear with all copies and any derived work. This software is provided 'as-is', without any express or implied warranty. In no event shall the authors be held liable for any damages arising from the use of this software or it's derivatives. Snes9x is freeware for PERSONAL USE only. Commercial users should seek permission of the copyright holders first. Commercial use includes, but is not limited to, charging money for Snes9x or software derived from Snes9x, including Snes9x or derivatives in commercial game bundles, and/or using Snes9x as a promotion for your commercial product. The copyright holders request that bug fixes and improvements to the code should be forwarded to them so everyone can benefit from the modifications in future versions. Super NES and Super Nintendo Entertainment System are trademarks of Nintendo Co., Limited and its subsidiary companies. [Less]
Created 4 months ago.