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News: April 11th 2009: Waiting on GUI designs to be setup by the person designing the GUI. This project was originally named when it was clear Pokemon Net Battle was finished, and the latest Megaman game was Megaman ZX. Following the naming scheme the successor to Pokemon Net Battle should have ... [More] been Pokemon ZX (well technically it should be Pokemon Starforce, but I had already started calling it PokeZX long before then). However PokeZX never saw the light of day due to the maintainer mismanaging the project. The came Shoddy. With its horrible interface, poor documentation, difficulty to make mods easily and to add to it, it was written in Java. Though since there was nothing else for battle simulation, it took hold. So the maintainer of PokeZX decided to do it right. Let the person who complains more about Shoddy and Net Battle's interfaces than anybody else to the maintainer of PokeZX design the new interface (atleast she wouldn't have to hear the person complain about PokeZX' interface). Make it so once a portion of the program is working, document the bejeebers out of it. Document the naming scheme. Document the theory. Document the implementation. Document the usage for both end users and developers. If something needs to be documented, post way too much information about it. Make it so that the game runs entirely on a modible engine. Don't like how a portion of the program works? Scrap it and write your own. However scraping it should not cause any other functionality to leave. What to improve something? Make modifications of the previous version. Want to add something you think is missing? Well the program should be designed and documented well enough that doing so should be breeze. Make it in a platform independant langauge, that is commonly accepted by FOSS programmers, using a library that is easily available on most architectures. Now it may be all hype, but a lot FOSS programmers like python. This interpreted language, when following PEP-8 standards is exceptionally clean and easy to read. Also unlike other languages known for being easy to read (eg: COBOL, BASIC, etc) it does not really have a reputation for sucking. Except by those whose main excuse is "whitespace should not be part of syntax". However the maintainer of PokeZX asks, "do you not put that white space into your code anyways?" The library, something else that may also be chaulked up to hype would be QT4. The installer for PokeZX would be easy to setup on Windows, and OSX as all it as to do is include the versions of Python and QT4 being used. A standard practice of most Windows and OSX installers, even with programs not written in Python. Now PokeZX will not be written in a day. There are a few steps Setup Pokedex ZX. Create an interface to easily look up all battle information of Gens 1, 2, 3 and 4 as well as the Contest information of Gens 3 and 3. Information on cartoons, comics and charaters not essentual to battle will be saved for bulbapedia. Setup Pokecentre ZX. A system designed to build and compare team based on typing, movesets, abilities, natures, EVs and IVs. No actual multiplayer will be setup at this point. This point is just to analyze the battle and contest abilities of a particular team. Setup Pokemon ZX. Most of the hard work will have been done in the previous steps. This will setup a peer 2 peer system where during a battle on player takes the role of a server, and up to three others take roles of clients for the battle. To simplify things, will prolly make use of a Private/Public key and encryption setup to try to keep from people hijacking people's accounts. Setup Pokecontest ZX, and online contest system for Gen 3 and Gen 4. A concept not seen much on the web. We are going for all four gens as once this project reaches maturity, We think that will make this project seem more appeasing to Smogon University. Because Gen 3 and Gen 4 don't entirely operate in the same manner, and there are still people who battle with Gen 1 and Gen 2 for their own reasons. This adds another outlet to do so. We are adding contests as that is an under exposed method of pokemon compition. [Less]

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