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jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
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stages of the rendering pipeline.
You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse).
It has support for physics engine (JOODE), and many development facilities.
It's fast and easy-to-use. [Less]
ArcLib is a cross platform 2D game arcade library using the D programming language.
The fully opensource project contains an evolving Role Playing Game framework and game implementations. It is written fully in Java in the tradition of old school RPGs like Wizardry 7 and EOB. In the plans are OpenGL, AI, scripting, turn based combat, commanding a group of characters.
The 1d6 project develops tools for the free One Die roleplaying System.
Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution.
Its second deliverable is the blob_battle, where two blobs
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can duel.
The third deliverable is babglet, which aims to ease game creation with pyglet.
And then there's the TextRPG... [Less]
Sylphis3d is a fully featured, cutting edge game engine designed to support all the latest next-gen features while still being easy to use. It supports all the features you'd expect from a professional level engine, such as dynamic lighting and shadows, GLSL Shaders, post processing, rigid body physics, skeletal animation, 3d sound, and more.
Sonetto is an engine for RPG/J-RPG development. It uses Ogre3D as graphics engine, and provides a set of tools, functions, file formats and applications to ease the process of developing a 3D RPG.
Note: J-RPG stands for "Japanese-like" role-playing game, not Java.
Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.
A portable C++-based game engine designed to simplify and speed 2D accelerated games. Still very much under construction.
Currently uses your choice of Allegro, Irrlicht or SDL/OpenGL.
Qfusion is a game engine based on sources from Quake II code. It is available for download and modification for free under the GNU General Public License (GPL). Qfusion has helped to set the bar for many other Quake II engine projects. A popular
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feature of the engine is that it is said to be able to correctly render the entire range of content for Quake III.
More recent versions of Qfusion engine also extend the Q3 rendering scheme to include per pixel shading support, soft shadows, other newer generation features. [Less]
The Java 3D core utilities
This projects tries to port a popular 3d graphics engine irrlicht onto mobile devices.
First we'll try to port it on symbian S60 platform. Later we'll also plan to port it on WindowsCE.
NOTE on license:
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Since this project is
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a port of irrlicht 3D-engine, the license is also the same as the irrlicht license, which you can find here http://irrlicht.sourceforge.net/license.html. [Less]
The ZX Game Engine is a cross platform(Win32, Linux, and planned OS X) hardware accelerated 2D game engine to allow for extremely easy programming, while still allowing some low level access.
A cross-platform .Net wrapper for the Irrlicht Engine
SGS is a new engine for the independent development of highly interactive, narrative driven, multimedia and multiplayer capable browser-based games.