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jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
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stages of the rendering pipeline.
You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse).
It has support for physics engine (JOODE), and many development facilities.
It's fast and easy-to-use. [Less]
Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library.
Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries:
* Bullet, NxOgre (PhysX)
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, ODE, and Newton physics
* 4 GUIs, I/O, sound, and a lot more!
This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works.
If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]
The 1d6 project develops tools for the free One Die roleplaying System.
Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution.
Its second deliverable is the blob_battle, where two blobs
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can duel.
The third deliverable is babglet, which aims to ease game creation with pyglet.
And then there's the TextRPG... [Less]
The fully opensource project contains an evolving Role Playing Game framework and game implementations. It is written fully in Java in the tradition of old school RPGs like Wizardry 7 and EOB. In the plans are OpenGL, AI, scripting, turn based combat, commanding a group of characters.
ArcLib is a cross platform 2D game arcade library using the D programming language.
A portable C++-based game engine designed to simplify and speed 2D accelerated games. Still very much under construction.
Currently uses your choice of Allegro, Irrlicht or SDL/OpenGL.
Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.
Sonetto is an engine for RPG/J-RPG development. It uses Ogre3D as graphics engine, and provides a set of tools, functions, file formats and applications to ease the process of developing a 3D RPG.
Note: J-RPG stands for "Japanese-like" role-playing game, not Java.
VisualStory is a full featured open-source game authoring tool developped using Qt and OpenGL.
This projects tries to port a popular 3d graphics engine irrlicht onto mobile devices.
First we'll try to port it on symbian S60 platform. Later we'll also plan to port it on WindowsCE.
NOTE on license:
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Since this project is
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a port of irrlicht 3D-engine, the license is also the same as the irrlicht license, which you can find here http://irrlicht.sourceforge.net/license.html. [Less]
A cross-platform .Net wrapper for the Irrlicht Engine
Mokoi Gaming is a Open Game Platform, with easy to use creation tools.
Mokoi is being designed to work on any OS, Console or Handheld device.
We're also have projects to help with creating and sharing platform neutral games.
The Java 3D core utilities