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OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library
Metrics updated 13 Oct 08
jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
Metrics updated 14 Oct 08
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Metrics updated 15 Oct 08
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
Metrics updated about 11 hours ago
Sylphis3d is a fully featured, cutting edge game engine designed to support all the latest next-gen features while still being easy to use. It supports all the features you'd expect from a professional level engine, such as dynamic lighting and shadows, GLSL Shaders, post processing, rigid body physics, skeletal animation, 3d sound, and more.
Metrics updated about 6 hours ago
ArcLib is a cross platform 2D game arcade library using the D programming language.
Metrics updated 13 Oct 08
Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX)
Metrics updated about 4 hours ago
Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.
Metrics updated 15 Oct 08
SVG renderer and animator. Originally built to be a HUD for Java3D, it provides an easy and light way to read and display SVG content in Java programs. Built for video games, programmer has full access to scene graph. Design menus in vector art program and render in Java.
Metrics updated 03 Apr 07
A portable C++-based game engine designed to simplify and speed 2D accelerated games. Still very much under construction. Currently uses your choice of Allegro, Irrlicht or SDL/OpenGL.
Metrics updated 14 Oct 08