Projects tagged ‘engine’, ‘game’, and ‘graphics’


[22 total ]
63

OGRE

   
Primary Language: C++ Licensed as: GNU Lesser General Public License 2.1

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library ... [More] abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

Metrics updated 13 Oct 08

32

jME

   
Primary Language: Java Licensed as: BSD-ish License

jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.

Metrics updated 14 Oct 08

12

Irrlicht Engine

   
Primary Language: C/C++ Licensed as: zlib/libpng license

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

Metrics updated 15 Oct 08

10

Xith3D

   
Primary Language: Java Licensed as: BSD-ish License

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all ... [More] stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

Metrics updated about 11 hours ago

3

Sylphis3D

   
Primary Language: Python Licensed as: GNU General Public License 2.0

Sylphis3d is a fully featured, cutting edge game engine designed to support all the latest next-gen features while still being easy to use. It supports all the features you'd expect from a professional level engine, such as dynamic lighting and shadows, GLSL Shaders, post processing, rigid body physics, skeletal animation, 3d sound, and more.

Metrics updated about 6 hours ago

3

ArcLib

   
Primary Language: D Licensed as: zlib/libpng license

ArcLib is a cross platform 2D game arcade library using the D programming language.

Metrics updated 13 Oct 08

3

Python-Ogre

 
Primary Language: C++ Licensed as: GNU General Public License 2.0

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX) ... [More] , ODE, and Newton physics * 4 GUIs, I/O, sound, and a lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]

Metrics updated about 4 hours ago

2

orx

 
Primary Language: C Licensed as: GNU Lesser General Public License 2.1

Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.

Metrics updated 15 Oct 08

2

SVG - Salamander SVG Renderer & Animator

   
Primary Language: Java

SVG renderer and animator. Originally built to be a HUD for Java3D, it provides an easy and light way to read and display SVG content in Java programs. Built for video games, programmer has full access to scene graph. Design menus in vector art program and render in Java.

Metrics updated 03 Apr 07

2

zaphod

 
Primary Language: C++ Licensed as: BSD-ish License

A portable C++-based game engine designed to simplify and speed 2D accelerated games. Still very much under construction. Currently uses your choice of Allegro, Irrlicht or SDL/OpenGL.

Metrics updated 14 Oct 08