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Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
PushButton Engine is a free framework for building Flash games. There are lots of great libraries for Flash game development. PushButton Engine makes it easy to bring those libraries together to build your game. Please see the official PushButton Engine web site for more information.
OpenKore is an automation tool for Ragnarok Online-compatible games, authorized to be used on KoreRO.
The 1d6 project develops tools for the free One Die roleplaying System. Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution. Its second deliverable is the blob_battle, where two blobs can duel. The third deliverable is babglet
ezRPG A modular game engine written in PHP. ezRPG version 1 is coming out soon! Check out the development code in our code repository or download the latest release! Visit the ezRPG website for more information! http://www.ezrpgproject.com/ Need some help? Check out the ezRPG forum!
Sonetto is an engine for RPG/J-RPG development. It uses Ogre3D as graphics engine, and provides a set of tools, functions, file formats and applications to ease the process of developing a 3D RPG. Note: J-RPG stands for "Japanese-like" role-playing game, not Java.
The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector
Platinum Arts Sandbox Free 3D Game Maker is an open source game design program for kids and adults. The focus is to make the process of creating games and worlds easy enough for kids but powerful enough to create full game projects. Sandbox is already being used in many schools and colleges
vapor3D is a general-purpose C++ 3D engine (and tools) which has been in development since 2008. For our graphics API we opted for OpenGL which is highly portable between pretty much all platforms. Our main goal is to make a usable 3D engine suitable to make games and simulations. The project was
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