Projects tagged ‘engine’, ‘gaming’, and ‘graphics’


Jump to tag:

Projects tagged ‘engine’, ‘gaming’, and ‘graphics’

Filtered by Project Tags engine gaming graphics

Refine results Project Tags gamedev (14) game (13) opengl (12) windows (11) entertainment (11) cross-platform (11) 3d (10) linux (10) framework (9) programming (9) api (9) library (9)

[15 total ]
241

Blender

   
Primary Language: C Licensed as: GNU General Public License 2.0

Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation ... [More] (including fluid dynamics, hard body physics, cloth and hair), post-production with node based compositing and non linear editing, integrated game engine (with graphical programming, vehicle and rag doll constraints) and python scripting including an import and export suite. Blender runs on all major operating systems including Windows XP/Vista, OS X, Linux, BSD, Solaris and Irix. It has sculpting similar to ZBrush©, is a full animation suite similar to Maya© or 3DS Max© ; has compositing comparable to Nuke, and full video editing. [Less]

Metrics updated about 20 hours ago

32

jME

   
Primary Language: Java Licensed as: BSD-ish License

jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.

Metrics updated about 22 hours ago

11

Irrlicht Engine

   
Primary Language: C/C++ Licensed as: zlib/libpng license

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

Metrics updated about 21 hours ago

7

Xith3d

   
Primary Language: Java Licensed as: BSD-ish License

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all ... [More] stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

Metrics updated about 23 hours ago

4

FIFE

   
Primary Language: shell script Licensed as: GNU Lesser General Public License 2.1

The mission of the FIFE project is to create a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development * Games can be created with combination of engine, editor ... [More] tools, game specific scripts and game content. * Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them. * Framework supports different isometric views with addition of pure top-down view. * Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development. * Purpose of the editor tools is to help to bind the game content with the engine and scripts. [Less]

Metrics updated about 1 hour ago

3

Python-Ogre

 
Primary Language: C/C++ Licensed as: GNU General Public License 2.0

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX) ... [More] , ODE, and Newton physics * 4 GUIs, I/O, sound, and a lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]

Metrics updated about 22 hours ago

3

ArcLib

   
Primary Language: D Licensed as: zlib/libpng license

ArcLib is a cross platform 2D game arcade library using the D programming language.

Metrics updated 29 Aug 08

2

orx

 
Primary Language: C Licensed as: GNU Lesser General Public License 2.1

Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.

Metrics updated about 21 hours ago

2

zaphod

 
Primary Language: C++ Licensed as: BSD-ish License

A portable C++-based game engine designed to simplify and speed 2D accelerated games. Still very much under construction. Currently uses your choice of Allegro, Irrlicht or SDL/OpenGL.

Metrics updated about 22 hours ago

1

mIrrlicht

 
Primary Language: C/C++ Licensed as: zlib/libpng license

This projects tries to port a popular 3d graphics engine irrlicht onto mobile devices. First we'll try to port it on symbian S60 platform. Later we'll also plan to port it on WindowsCE. NOTE on license: --------------- Since this project is ... [More] a port of irrlicht 3D-engine, the license is also the same as the irrlicht license, which you can find here http://irrlicht.sourceforge.net/license.html. [Less]

Metrics updated 29 Aug 08