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jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.
Metrics updated 10 Oct 08
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
Metrics updated 10 Oct 08
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all
Metrics updated about 22 hours ago
The 1d6 project develops tools for the free One Die roleplaying System. Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution. Its second deliverable is the blob_battle, where two blobs
Metrics updated 06 Oct 08
Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX)
Metrics updated about 3 hours ago
Orx is a platform-independent game meta-engine with a high degree of customization and extensibility via plug-ins.
Metrics updated 11 Oct 08
SAGE is a game and simulation engine written in C#, utilizing massive parallelism and (exchangeable) middleware solutions, designed for extensibility and simplicity.
Metrics updated about 7 hours ago
The Java 3D core utilities
Metrics updated about 13 hours ago
A cross-platform .Net wrapper for the Irrlicht Engine
Metrics updated about 11 hours ago
VisualStory is a full featured open-source game authoring tool developped using Qt and OpenGL.
Metrics updated 05 Oct 08