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Blender is a 3D animation and compositing suite with tools for modeling (advanced subdivision modeling, multiresolution sculpting), uv unwrapping, texturing (procedural node, 2D and 3D painting), animation, rendering, particles and simulation (including fluid dynamics, hard body physics, cloth and ... [More] hair), post-production with node based compositing and non linear editing, integrated game engine (with graphical programming, vehicle and rag doll constraints) and python scripting including an import and export suite. Blender runs on all major operating systems including Windows, OS X, Linux and BSD's. It has sculpting similar to ZBrush©, is a full animation suite similar to Maya© or 3DS Max© ; has compositing comparable to Nuke, camera tracking, object tracking and full video editing [Less]

4.68595
   
  4 reviews  |  573 users  |  1,197,744 lines of code  |  90 current contributors  |  Analyzed 5 days ago
 
 

Kochol Game Engine(KGE) is an object-oriented hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.

5.0
 
  0 reviews  |  3 users  |  105,731 lines of code  |  6 current contributors  |  Analyzed 6 days ago
 
 

Carina Engine is a cross-platform 3d graphics engine. The main objective of this project is to bring the tools (editors, exporters, plug-ins, etc.) and the libraries required for creating interactive 3d applications, such as video games. It encourages experimenting with new techniques and using the ... [More] bleeding edge software and hardware. No constraints are placed during the development other than running on existing operating systems and hardware in real-time (at least 60fps). However, it is still in pre-alpha stage and it is not suitable for use in production environment. [Less]

0
 
  0 reviews  |  1 user  |  56,971 lines of code  |  1 current contributor  |  Analyzed 11 days ago
 
 

PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is ... [More] written in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system. [Less]

5.0
 
  0 reviews  |  1 user  |  43,108 lines of code  |  7 current contributors  |  Analyzed 10 days ago
 
 

Cross-platform 3D game engine in Object Pascal (FPC, Lazarus). Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Processing and optimized OpenGL rendering of 3D models (in X3D, VRML, Collada and other formats). Animation, collision detection, 3D ... [More] sound. Many graphic features like shadows, bump mapping, mirrors, screen effects, shaders. Also home of view3dscene, a full-featured VRML/X3D browser and viewer for other 3D models. [Less]

5.0
 
  0 reviews  |  1 user  |  313,734 lines of code  |  2 current contributors  |  Analyzed 4 days ago
 
 

fast, simple opengl game engine skeletal animation shaders (glsl) FBO (render to texture) Video Textures (avi or theora) see the features list for more information: features general features:= namestatedescription fute1donenone fute2corenone fute3devnone fute4nonenone = engine: ... [More] http://code.google.com/p/sigelengine/downloads/list?q=label:engine utilities: http://code.google.com/p/sigelengine/downloads/list?q=label:utility demos: http://code.google.com/p/sigelengine/downloads/list?q=label:demo [Less]

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  0 reviews  |  0 users  |  95,317 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

An OpenGL based Voxel Engine

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  0 reviews  |  0 users  |  7,252 lines of code  |  1 current contributor  |  Analyzed 5 days ago
 
 

A 50% rewrite of Minib3d with a slew of additional features including, but not limited to, GLSL Shader support (Settable on a per material/surface basis) Rewrote Texture/Material/Surface classes, rewrote from the ground up. Next Gen PostFX system with such fx as bloom, depth of field and more.

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 16 minutes ago
 
 

3D game engine written in Java using JOGL

0
 
  0 reviews  |  0 users  |  194,567 lines of code  |  0 current contributors  |  Analyzed 4 months ago
 
 

This is my engine / game creation template that I constantly maintain. This was originally intended for a zombie shooter but for now I am just working on this engine try to get it up and running. It is OpenGL 2.0 based. It uses deferred shading for per pixel lighting and has support for normal maps ... [More] and parallax mapping. Omni, Directional, and Spot lights are all available and hopefully soon both shadow mapping and shadow volumes with PCF filtering. Also HDR as a post process with possibly depth of field. It uses SDL as a window creation backend and compiles so far on linux and windows fairly easily. It uses OpenAL for sound and eventually SDL_net for networking. Also a SDL_image and SDL_ttf for image format loading and ttf font usage. It also has a bangin' console that uses function ptrs for the commands so it is abstracted from the base class. [Less]

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  0 reviews  |  0 users  |  0 current contributors
 
 
 
 

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