The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.
simpleIrr setzt auf den Irrlicht-Wrapper von gman auf und formt einen Blitz3D ähnlichen Syntax. Neben der Unterstützung des gesamten Blitz3D Sprachumfangs bietet simpleIrr zusätzlich
... [More] Stencil-Buffer-Shadows, Physik auf Basis von Newton Game Dynamics und Shader (GLSL/HLSL). [Less]
Aubergine is a high-level LGPL game engine build on top of Irrlicht. It comes with everything you need to create complete games, and can be scripted with Python.
The OP will be an engine completely optimized for best performance on any computer. The engine we be based off the 3d engine Irrlicht and will include at first 3d, rendering, and sound. Then I will
... [More] include networking and other advanced features. C++.
Expected project time: 4 months [Less]
Simple Game Framework is a Free Open Source (FOS) Game Framework created for FOS Project: Viet Heroes - Fight or Surrender. It has been developed by Vietnamese game developers.
This framework is
... [More] written in C++ using the following libraries/frameworks/engines: Irrlicht as realtime 3D engine Game Monkey as C-like embedded scripting language Newton Game Dynamics as realtime physics engine Irrklang as 3D audio engine Simple Game Editor as World/Level Editor Notice: Coding conventions Reference: Irrlicht Realtime 3D Engine API Document IrrKlang Audio Library API Document Game Monkey Tutorial Part 1 Game Monkey Tutorial Part 2 Game Monkey Language Reference New Screenshot [Less]