The FFilmation Engine is an AS3 isometric programing engine, focused mainly on game development. The aim of the project is providing a robust development platform, where game designers can work on the
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game’s details and forget about the render engine. It is intended to be really usable from a “real production scenario” point of view. This means:
Have a programming interface as small and easy as possible, no matter how complex the internal code is. From a software engineering point of view, the OO structure may not be as correct and clean as it could have been. It is not messy, but several decisions where made that improved performance and simplicity at the cost of breaking some “good OO programming” conventions. Rendering performance is a major concern when designing all the algorythms. [Less]