Projects tagged ‘engine’, ‘physics’, and ‘xna’


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Projects tagged ‘engine’, ‘physics’, and ‘xna’

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Refine results Project Tags 3d (3) silverlight (2) dotnet (2) opengl (2) game (2) .net (2) flashdevelop (1) actionscript (1) managed (1) fps (1) wpf (1) collision (1)

[6 total ]

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Physics2D.Net is 2 dimensional rigid body physics engine written in C#. To work with XNA, Silverlight and .Net. It is a complete rewrite of my original physics 2D found on source forge. It is CLS ... [More] compliant. Currently it has only one collision solver. The narrow phase collision detector is considered to be part of the solver. The Solver is Sequential impulses with a distance grid used for narrow phase detection. There are 4 Broad phase detectors to choose from. Features: Uses the split impulses solver from Box2D. This 2D Physics Engine is written entirely in C# and is optimized for C#. It has a wide range of Shapes and supports concave and convex polygons. It has a large number of Methods to manipulate Polygons such as generating a polygon from a bitmap (sprite). The math library it uses (AdvanceMath) is written entirely in C# and is optimized for C#. It uses a class called PhysicsLogic to implement a wide Range of effects from gravity to Maximum velocities. Joints allow bodies to be tied together to make complex systems like ropes and rag dolls. A large amount of parameter checking is done to reduce buggy implementations. Has a simple and elegant design. It is Renderer independent, so it can be used with either Managed Direct X (MDX), XNA, OpenGl, WPF, SilverLight or another Renderer of your choice. (The Demo uses OpenGl) A very unrestrictive license (MIT) so you can use it for any kind of project. The code is well commented using C#’s XML comments. [Less]
Created about 1 year ago.

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Pending for now!
Created about 1 year ago.

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XNA projects of first russian XNA community www.XNADev.ru
Created about 1 year ago.

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The Farseer Physics Engine is an easy to use 2D physics engine designed for Microsoft’s *XNA* and *Silverlight* platforms. The Farseer Physics Engine focuses on simplicity, useful features, and enabling the creation of fun, dynamic games.
Created about 1 year ago.

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The target of SquareEngine if make a simple FPS game fully costumizable! You can load objects, entity ( like power up boxes), bots ( you can load the same models of quake 3 arena). Also you can listen ... [More] music during the game with powerful media player. It's developed in C# [Less]
Created 9 months ago.

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The OneLeaf Open source gaming engine aspires to create a solid and reusable foundation for anyone who wants to make a full 3D video game using C#.NET and XNA, also to manage 3D physics using the ... [More] robust Bullet Physics API provided by XNADev.ru. This is a community targeted project, so one of the most important goals of this project is to involve the XNA developer community in a both productive and enjoyable way; that we may further make the game development (via XNA) more accessible to... well everyone! Note : The Bullet Physics engine for XNA by the XNADev.ru team is being used as the physics engine. There project can be found at the following : http://www.codeplex.com/xnadevru [Less]
Created about 1 year ago.