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A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!
LifeType is an open-source blogging platform with support for multiple blogs and users in a single installation.
The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector ... [More]
Chameleon is a free, easy-to-use and highly extensible blogging platform. Using Chameleon, you can easily publish a wide range of different types of content, ranging from blog post to recipes, and from podcasts to photos. Chameleon is focused on providing you both customizability and extensibility, so your blog becomes personal again.
2D Scrolling Game EngineLe projet Old School Engine a pour but d'offrir une solution pratique permettant d'éditer ses propres jeux de plateforme 2D (très typés Super Mario World ©). Grâce à un éditeur et à un moteur aussi généraliste que ce style de jeu le demande, vous pourrez ... [More]
Serenity is a Meta Web Platform. It supports different architectures, namely PHP, Python, Perl and Java, and provides the Web Administrator with powerful tools as a set of modules that are being managed by the Serenity Engine. Serenity can act as a WebServer for a farm of projects or websites, and ... [More]
The DGM 2D Engine is an engine completely written in C++. It is targetted to be cross-platform on atleast Windows, Linux and possibly Mac platforms. It is designed for fast and easy gamedesign for any type of 2D game. The engine will feature optional game specific helper classes, for example for ... [More]
The purpose of this project is to explore the possibilities of game programming through experimentation with the current source. At some point it is also hoped to create a flexible engine which could be used to create efficient and varying platform games with relative ease.
PlatformXnaA Microsoft Xna v3.0 2D Platform Game Engine. Features:ScreenManager Collisions GUI/UI/HUD Map Editor Object Interfaces Particle Effects Developers:Shane Simpkins (aka Shaneje) Daniel Vickers (aka Dooobie) LinksShaneje's Portfolio Status: Begining Development Stages!