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Qfusion is a game engine based on sources from Quake II code. It is available for download and modification for free under the GNU General Public License (GPL). Qfusion has helped to set the bar for many other Quake II engine projects. A popular feature of the engine is that it is said to be able to ... [More] correctly render the entire range of content for Quake III. More recent versions of Qfusion engine also extend the Q3 rendering scheme to include per pixel shading support, soft shadows, other newer generation features. [Less]

5.0
 
  0 reviews  |  2 users  |  318,480 lines of code  |  0 current contributors  |  Analyzed 12 days ago
 
 

mod for tremulous

5.0
 
  0 reviews  |  1 user  |  176,909 lines of code  |  0 current contributors  |  Analyzed over 2 years ago
 
 

quake3 as doom3+

3.66667
   
  0 reviews  |  0 users  |  952,850 lines of code  |  3 current contributors  |  Analyzed almost 2 years ago
 
 

Quake3 .net for C# - Visual Studio 08 - .net 3.5The aim of this project is to rewrite the open sourced Quake3 Engine in c# for visual studio 08 and .net 3.5. Because this is a complete rewrite many parts of the original will be updated which will mean the project will also aim to update the ... [More] renderer to use shaders. The rewritten engine will make use of the Tao framework. [Less]

0
 
  0 reviews  |  0 users  |  103,415 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 

An attempt to create single engine for id Software's Quake I, II and III gamecode.

0
 
  0 reviews  |  0 users  |  39,723 lines of code  |  1 current contributor  |  Analyzed 2 days ago
 
 
 
 

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