The Axiom Engine Project is a fully object oriented game engine development effort using C# and the Microsoft.Net or Mono platform to create an easy to use, flexible, extendable, and powerful engine
... [More] that allows for rapid development of games for various genres. [Less]
XNA Paralax Engine is a 2d Paralax scolling component. This project is designed to enable developers of XNA projects to easily use and create games that have scrolling backgrounds without the need to devlop complex scrolling management systems.
XNAEngine is a Game Engine to be used with Microsoft's XNA Framework.
This Engine is a "Windows Game Library (2.0)" project that is intended to be referenced in your "Windows Game (2.0)" XNA Project and used as the base Engine for your game.
Jukumu is an open-source framework to fasten Multiplayer Online Role Playing Games development on the XNA Framework.
It is written in C# and uses the Quickstart Engine as core for 3D rendering on the client-side application.
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The OneLeaf Open source gaming engine aspires to create a solid and reusable foundation for anyone who wants to make a full 3D video game using C#.NET and XNA, also to manage 3D physics using the
... [More] robust Bullet Physics API provided by XNADev.ru.
This is a community targeted project, so one of the most important goals of this project is to involve the XNA developer community in a both productive and enjoyable way; that we may further make the game development (via XNA) more accessible to... well everyone!
Note : The Bullet Physics engine for XNA by the XNADev.ru team is being used as the physics engine.
There project can be found at the following : http://www.codeplex.com/xnadevru [Less]