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ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the game, allowing you to play them on systems for which they were never ... [More] designed! ScummVM lets you run these adventures: Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system. SCUMM is used for many games, including Monkey Island, Day of the Tentacle, Sam and Max and more. Compatibility with supported games is continually improving, so c [Less]

4.73846
   
  0 reviews  |  163 users  |  1,829,669 lines of code  |  49 current contributors  |  Analyzed 1 day ago
 
 

Pygame is a set of Python modules designed for writing games. It is written on top of the excellent SDL library. This allows you to create fully featured games and multimedia programs in the python language. Pygame is highly portable and runs on nearly every platform and operating system.

4.57895
   
  0 reviews  |  78 users  |  449,587 lines of code  |  13 current contributors  |  Analyzed 1 day ago
 
 

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

4.0
   
  0 reviews  |  49 users  |  165,041 lines of code  |  12 current contributors  |  Analyzed 3 days ago
 
 

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

4.15385
   
  0 reviews  |  33 users  |  1,041,051 lines of code  |  4 current contributors  |  Analyzed 8 days ago
 
 

Globulation 2 is an innovative Real-Time Strategy (RTS) game which reduces micro-management by automatically assigning tasks to units. Take a look at the screenshots or just download and try it right now. Globulation 2 is Free Software, licensed and distributed under the GNU General Public License. ... [More] Globulation 2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than individual unit's jobs. Globulation 2 also features AI allowing single-player games or any possible combination of human-computer teams. Also included is a scripting language for versatile gameplay or tutorials and an integrated map editor. [Less]

3.93333
   
  1 review  |  28 users  |  94,842 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 

Frets on Fire is an excellent opensource clone of Guitar Hero for Windows, Linux, and OSX. It can import songs from a Guitar Hero I or II disc, can play user-created songs, or lets you to create your own songs with its song editor. For hardcore players, your results are automatically posted to the ... [More] World Charts on the website, so that you can see how awesome you are. (Written in Python using bindings to many fast C libraries.) [Less]

4.0
   
  0 reviews  |  13 users  |  18,978 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

Thousand Parsec

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Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec ... [More] draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

5.0
 
  0 reviews  |  11 users  |  58,624 lines of code  |  2 current contributors  |  Analyzed 25 days ago
 
 

The JInput Project hosts an implementation of an API for game controller discovery and polled input.

4.75
   
  0 reviews  |  11 users  |  12,877 lines of code  |  1 current contributor  |  Analyzed about 2 years ago
 
 

Exult is an open-source game engine for playing Ultima7 on modern operating systems, using the game's original data files.

4.5
   
  0 reviews  |  10 users  |  246,273 lines of code  |  0 current contributors  |  Analyzed about 7 hours ago
 
 

Master of Orion-inspired turn-based game of epic space strategy that builds on the classic '4X' model by incorporating the nation-building elements of games such as Europa Universalis 2 and a versatile tactical combat engine. While its modular design allows for a significant degree of ... [More] customization of the game engine and the story elements by the community. The FreeOrion team is dedicated to the construction of a living, breathing universe in a 'grand campaign' model. [Less]

4.33333
   
  0 reviews  |  10 users  |  267,051 lines of code  |  7 current contributors  |  Analyzed 5 days ago
 
 
 
 

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