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RequMNGT is a Redmine plugin that allows you to manage in your software project: * system and software requirements. * traceability. * baseline and Request For Change. 1. you can identify business artifacts, software artifact and others like Business Actor, Business Use Case,... 2. you ... [More]
JavATE, the Java Application Tiered Engine is a set of Java libraries that enables application development using the domain driven methodology. It gives you standard interfaces and implementations for the domain driven design building blocks so you can focus on your strategic design instead of ... [More]
SOFIA es una marco de trabajo escrito en Java 5.0 basado en una arquitectura de interfaces y cubre aspectos de persistencia de objetos EDO (Entity Data Objects), lógica de negocios BLO (Business Logic Objects) y formularios abstractos de usuario AUF (Abstract User Forms).
Dynamic Entity Engine – OverviewAuthor: Rod Odin (Nikolay Chebotaryov) Published: March, 2009 Русская редакция находится здесь. MotivationDo you know about the Heroes of Might and Magic game, or probably about Civilization? Or about another game with lots of ... [More]
This project deals with the "Impedence Mismatch" that occurs when JPA entities need to be returned across RMI, AMF, Web Service calls, etc. It contains Just 3 classes: 1) A PrunableEntity interface that marks your own POJO entities as "prunable". 2) An EntityPruner interface ... [More]
Jpa Helper is a tiny class helps users to create, update, delete and edit database records easily and may update related collections via using java reflection api. Creating New RecordJpaHelper db = new JpaHelper("puMyPersistenceUnit"); MyEntity my = new MyEntity(); my.setText("bla ... [More]
DescriptionA entity based engine for component based entities approach to game design. FunctionalityThis library intends to make a usable component based Entity library that will include the following functionality: Component based Entities Saving and loading full entities to/from files ... [More]
The Cosmos Game Engine is a parallel game engine written in Java. It uses a component based entity system.
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