Browsing projects by Tag(s)

Select a tag to browse associated projects and drill deeper into the tag cloud.

Showing page 1 of 1
Compare

The Java Code Clone Detection API (JCCD) allows to implement individual code clone detectors. These code clone detectors can be easily integrated into other Java applications. JCCD is based on a pipeline architecture which allows to replace whole parts of the detection process without changing ... [More] the overall pipeline. This enables to re-implement state-of-the-art techniques as well as to realize new ideas and concepts. [Less]

5.0
 
  0 reviews  |  2 users  |  25,446 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

arename is a tool that is able to rename audio files by looking at a file's tagging information. It uses this information to assemble a consistent destination file name. The user can define the format of the destination filename by the use of template strings.

5.0
 
  0 reviews  |  2 users  |  4,437 lines of code  |  1 current contributor  |  Analyzed 8 days ago
 
 
Compare

`Dewi' is a tool for deploying and withdrawing a user's configuration files; such as shell or editor setups. It is not designed to handle system setups in a way that eg. puppet does. `Dewi' is scriptable and extensible through Perl code and it comes with detailed documentation on all aspects of the system.

0
 
  0 reviews  |  1 user  |  1,838 lines of code  |  1 current contributor  |  Analyzed 9 days ago
 
 

welcome this is my bluecode simple cms (bcc)

0
 
  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 5 days ago
 
 

ROLL was meant to be a flexible and extensible game-mechanics system for fantasy RPGs. The project's goal is to provide a free and open source library for game-mechanics management in a fantasy role-playing game. In particular we want the library to become a viable choice in the development of ... [More] video games, allowing developers to concentrate on other aspects like graphics, setting and plot. We believe that the developer would, and should be concentrated only in the creation of the characters and the plot, relying on third party libraries (3D, physical, sound), but unfortunately he is often forced to define the mechanics of the game with poor results and enormous costs in time and resources. [Less]

0
 
  0 reviews  |  0 users  |  315 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 
 
 

Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.