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A simple framework for a IRC robot geared toward Hyperion/Freenode. This project is not final, it's an early release for development.

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  0 reviews  |  0 users  |  723 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

Currently I'm not happy with any of the tools offered for transfering albums to your Gallery2 photo gallery. So I start my own project. Goal is to decapsulate both interfaces, the one to Photoshop Elements's catalog and the remote to Gallery2, from the main application. First implementation will be for Photoshop Elements 5 and Gallery2.3.

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  0 reviews  |  0 users  |  592 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

IntroductionFrabbuccino is a highly extensible Java and AspectJ compiler. It is a complete feature-oriented refactoring of abc (The AspectBench Compiler for AspectJ). What is abc?abc is a framework for experimentation with AspectJ language features and compiler optimizations. It was specifically ... [More] designed to support extensions such as syntax, semantics, optimizing passes, etc. abc has been used in a variety of research projects to explore ideas with actual implementation in AspectJ. What is Frabbuccino?The goal of Frabbuccino is to take abc and demonstrate that it can be made more extensible, more flexible, and more maintainable by refactoring it using the AHEAD tool suite. Frabbuccino's design is based on the concept of feature-oriented programming, the study of feature modularity. In Frabbuccino, the original design of abc is broken apart into multiple features, those chunks of code that are heavily correlated and generally form coherent components in the end product. For example, in AspectJ, the pointcut call(MethodPattern) might be considered a feature, because it embodies a single concept. The code to implement that in abc is not local to a few classes. Rather, it is spread across multiple components including the parser, AST visitors, and the runtime. However, by extracting those chunks of code into a single module, we transform abc from a compiler framework with extensions into a set of features that can be composed to generate a desired compiler. [Less]

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  0 reviews  |  0 users  |  160,582 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

iRafas aims to replicate all of the best features of Safari -- namely the speed and simple interface -- while adding in heaps of extensibility, Firefox-style.

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  0 reviews  |  0 users  |  0 current contributors
 
 

Dedicated to constructing a feasible, innovative and highly extensible WEB2.0-Based application.

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 2 days ago
 
 

Java-servlet based extensible application built on top of an MySQL DB, providing communication and information exchange possibilities between different services with different APIs

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  0 reviews  |  0 users  |  10,879 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

Extensible & Lightweight PHP5 Web Framework.Spritch is the only framework you need — it's an open source project that allows you to create great web applications with less code and more security. Spritch is built over HMVC pattern and his main objective is extensibility: everything ... [More] is built to be extensible with no extra code, there are tons of fantastic extensions for any sort of job that facilitates development and saves your time. The great thing about this is that it's community driven and anyone can contribute to the project with code, extensions or knowledges! [Less]

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  0 reviews  |  0 users  |  1,818 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

UPDATE -- OAI Toolkit 0.6.4 bug-fixed version released!!The eXtensible Catalog (XC) project is working to design and develop a set of open-source applications that will provide libraries with an alternative way to reveal their collections to library users. Please visit our project website at ... [More] http://www.extensiblecatalog.org for a more complete overview of the eXtensible Catalog project and the software we are creating. OAI ToolkitThe OAI Toolkit is used to make data stored in an institution’s ILS or other repository available for harvesting via OAI-PMH, including other eXtensible Catalog applications. For an ILS, this is accomplished by exporting ILS metadata, converting it from MARC to MARCXML, and loading it into an OAI-PMH compliant repository. The repository (embedded in the OAI Toolkit) makes the data available for harvesting by other XC components. The OAI Toolkit can be used as part of the XC system, or on its own to enable OAI-PMH harvestability of an existing repository. It is a server application written in Java and is only needed for ILS’s and other repositories that do not already have the ability to be act as OAI-PMH Repositories (OAI Servers). Documentation for the OAI Toolkit can be found at the links below: OAI Toolkit Manual: http://xcoaitoolkit.googlecode.com/files/OAIToolkitManual_v37.pdf Release Notes: http://xcoaitoolkit.googlecode.com/files/OAIToolkitReleaseNotes_v18.pdf The software code repository for the OAI Toolkit is: http://code.google.com/p/xcoaitoolkit XC OAI Toolkit Primary Software Developers: Peter Kiraly - developed original code base Shreyansh Vakil - enhancements and maintenance, current primary contact [Less]

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  0 reviews  |  0 users  |  237,008 lines of code  |  1 current contributor  |  Analyzed 12 days ago
 
 

I am proposing an open-source library for producing real-time dynamic 2d and 3d character animations on-the-fly via physical simulation and driven by customizable high-level controllers, for use in games and other interactive simulations. This would be designed to complement already existing physics ... [More] engines (such as ODE or Bullet) and skeletal character animation libraries (such as CAL3D or those found in open-source game engines OGRE or Irrlicht). The library is to be called Robust Extensible Animation Control Toolkit (REACT). I see a lot of people (mostly students and hobbyists in the www.gamedev.net community) re-inventing the wheel by writing their own rag doll simulations, and then not taking the next evolutionary step to having their rag dolls get up and move on their own. This would eliminate the need for people to re-invent this wheel, and make it easier for people to explore much more interesting dynamic animation techniques. I believe that this will make for better, more interesting and fun games in the future, as developers will be freed to spend their time developing innovative gameplay using this technology rather than struggling to create it (and stopping at limp rag dolls when they could do so much more). Similar projects include NaturalMotion's Euphoria (a proprietary closed-source solution that is expensive to license, a barrier to entry for many students and hobbyists) and a platform for controller-based animation research called DANCE (open-source, but commercial use is prohibited -- a barrier to entry for those who would like to develop game applications for sale). The library I am proposing would embrace all users by being free for both non-commercial and commercial use. A broader user base will also make for a stronger library, and indeed it is my hope that this will evolve to become the standard means for creating physically-based character animation in simulations and games (at least in the non-big-budget game development crowd). [Less]

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  0 reviews  |  0 users  |  3,771 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

ROLL was meant to be a flexible and extensible game-mechanics system for fantasy RPGs. The project's goal is to provide a free and open source library for game-mechanics management in a fantasy role-playing game. In particular we want the library to become a viable choice in the development of ... [More] video games, allowing developers to concentrate on other aspects like graphics, setting and plot. We believe that the developer would, and should be concentrated only in the creation of the characters and the plot, relying on third party libraries (3D, physical, sound), but unfortunately he is often forced to define the mechanics of the game with poor results and enormous costs in time and resources. [Less]

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  0 reviews  |  0 users  |  315 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 
 
 

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