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PushButton Engine is a free framework for building Flash games. There are lots of great libraries for Flash game development. PushButton Engine makes it easy to bring those libraries together to build your game. Please see the official PushButton Engine web site for more information.

5.0
 
  0 reviews  |  11 users  |  36,677 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. ... [More] Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more. [Less]

5.0
 
  0 reviews  |  2 users  |  3,623,181 lines of code  |  5 current contributors  |  Analyzed about 2 years ago
 
 
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Pronounced "awesome"; awe6 is game inverted: A scalable, flexible and approachable tool to assist in the rapid development of quality games. Adopting an inversion-of-control entity-component concept awe6 comes with both big ideas and batteries included: assets, inputs, audio ... [More] , session, scenes and preloading are handled out of the box. Developed in haXe, awe6 offers a unified approach towards developing games targetting Flash, HTML5, Android, iOS, Desktop. [Less]

4.0
   
  0 reviews  |  2 users  |  11,081 lines of code  |  4 current contributors  |  Analyzed 1 day ago
 
 

L2J-Faris is a open source development place for Lineage 2 Game Server emulator.

5.0
 
  0 reviews  |  1 user  |  592,404 lines of code  |  1 current contributor  |  Analyzed about 2 years ago
 
 

A port of sfxr from C++ to AS3, using the new sound and file capabilities of Flash Player 10. Choose from 4 different osciltors - square, saw, sine and noise. Adjust the 22 parameters to find a sound effect you like. Then save it out as a .wav file, or save the parameter settings to load back ... [More] in later and tweak the sound further. Features 7 'generator' functions, which produce random but familiar game sounds such as pickup/coin, laser/shoot and explosion. ADDED: Copy and paste settings as a simple line of text, for easy sharing. History buttons to let you go back to a sound you liked. ADDED: Caching for sounds and mutations On the fly playing for sounds and mutations You can use the SfxrSynth class in your own code to generate sfx on the fly, without the need to import . [Less]

0
 
  0 reviews  |  1 user  |  1,930 lines of code  |  0 current contributors  |  Analyzed about 6 hours ago
 
 

A game and physics engine for Flash including: Rigid Body Dynamics Scene management Line of sight User Input Scrolling AI Core parts of the physics solver and collision system are based on the C physics engine Chipmunk DevelopmentApart from the conversion from C to AS3 and OOP, many adaption ... [More] have be made to tune the engine for the performance characteristics of the AVM2. In summary: The original relies heavily on memory operations & copy/update arrays for many things - especially contact lists. Array operations (splicing, adding/removing elements) is expensive in this situation. AVM2 Optimization All these arrays were replaced with linked lists [Less]

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  0 reviews  |  1 user  |  6,045 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

Frozen Bubble is a clone of Puzzle Bubble and Bust a Move. This is a port of the Linux game FrozenBubble: http://www.frozen-bubble.org/ . In reality it's a port of another port in JavaScript available at http://glenn.sanson.free.fr/ . You can see on line demonstration at ... [More] http://mickro.warf.free.fr/frozenBubble/loader.swf This development is made with: Ubuntu Linux Kate MTasC SWFmill Adobe Flash Player ruby Konsole :) [Less]

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  0 reviews  |  0 users  |  0 current contributors
 
 

SWF files commonly consume XML in order to define their data at runtime; however, algorithms are almost always baked into the Actionscript code at compile time and leave the coder no options at runtime. Flisp classes, when compiled into a Flash project, will allow that project to optionally pull in ... [More] strings of Scheme code at runtime and have them execute either once or as part of a clip's onEnterFrame function. Thus, the XML can contain not only static pieces of data such as 'starting_y="122"' but also algorithmic information like 'enterFrameLisp="(+ _y 1)"', all as attributes within an XML node. Lisp is chosen for the pure simplicity of its syntax, which among other things makes it possible to parse quickly into trees of objects. Also, in all honesty I'm working my way through the MIT Structure and Interpretation of Computer Programs course and view this as a chance to develop in two directions at once. However, first and foremost it's born of necessity: I'm making a game engine that creates all its entities from XML nodes, and don't want to subclass every time I need a slightly different movement algorithm. [Less]

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  0 reviews  |  0 users  |  2,600 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

The cUniteScore project provides simple Actionscript 2 and Actionscript 3 classes for your Flash games to implement the scores on major game portals, all in one. The game swf will detect which portal it is hosted on, and select the right score submission method. AS3Validated game ... [More] portalsbubblebox.com kongregate.com mochiads.com leaderboards pepere.org (issue on firefox with mochiads version control?) nonoba.com games-garden.com jeuxgratuits.net (issue on firefox with mochiads version control?) gamegarage.co.uk Invision Power Board (IPB) Forum running ibProArcade 3.40+ (issue with mochiads version control?) Invision Power Board (IPB) Forum running Arcade Enhanced 6.15+ (issue with mochiads version control?) Vbulletin (VB) Forum running ibProArcade v2.67+ Simple Machines Forum (SMF) E-Arcade 2.4.4+ mindjolt.com Implemented but not tested game portalsgamebrew.com gr8games.eu e-gierki.com (portal not yet compatible with AS3 games) AS2Be careful, using Mochiads version control for an AS2 game, will make the scores not working on many portals! Validated game portalskongregate.com (won't work with mochiads version control) mochiads.com leaderboards pepere.org (issue on firefox with mochiads version control?) bubblebox.com nonoba.com games-garden.com jeuxgratuits.net (issue on firefox with mochiads version control?) gr8games.eu e-gierki.com gamegarage.co.uk Invision Power Board (IPB) Forum running ibProArcade 3.40+ (issue with mochiads version control?) Invision Power Board (IPB) Forum running Arcade Enhanced 6.15+ (issue with mochiads version control?) Vbulletin (VB) Forum running ibProArcade v2.67+ Simple Machines Forum (SMF) E-Arcade 2.4.4+ mindjolt.com Implemented but not tested game portalsxpogames.com surpassarcade.com hallpass.com (won't work with mochiads version control) z-fox.com gamebrew.com UseCodeHow do I get the sources ? How do I use the AS2 classes ? How do I use the AS3 classes ? SpecificitiesMochiads leaderboardsYou must create a leaderboard for your game on the mochiads site. You must call a specific method to inform the cUniteScore class of the leaderboard id you've created. Mochiads leaderboards, is the default highscore system used when the game is not hosted on one of the implemented portals. NonobaYou must create a highscore for your game on the nonoba.com website. The key of your main highscore list must be "totalscores". Then you can create as many highscore lists as you wish. ibProArcadeThe cUniteScore system is compatible with latest ibProArcade systems. To detect that the swf is hosted on a compatible system, the game checks 2 conditions that are verified on the boards running an arcade module compatible with ibProArcade (VB ibProArcade, IPB ibProArcade, IPB Arcade Enhanced, SMF E-Arcade). The game swf must be hosted in the /arcade/ (VB ibProArcade, IPB ibProArcade, IPB Arcade Enhanced) or /Games/ (SMF E-Arcade) folders. If, for example, the .swf is named myGame.swf, a text file must be present at this url : /arcade/gamedata/myGame/myGame.txt. Portal ownersCould my portal be supported by the cUniteScore classes ? cUniteScore game list [Less]

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  0 reviews  |  0 users  |  3,043 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

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Flash Game Framework is an API used for handling game related material such as collision.

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  0 reviews  |  0 users  |  0 current contributors
 
 
 
 

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