haXe is a high-level object-oriented programming language mainly focused on helping programers develop Websites and Web applications. haXe has been designed to be easily portable across several platforms.
FlashDevelop is a free and open source source code editor.
-> Microsoft Windows .NET 2.0 application (Windows XP, Windows Vista, Windows 7)
-> Mac OSX/Linux compatible using virtualization software
... [More] (VirtualBox, VMWare, Parallels)
Get active and join the community at FlashDevelop forums [Less]
SamHaXe is a command-line asset library assembler for flash with a pluggable resource import module architecture. It is written in HaXe for the NekoVM platform.
Physaxe is a 2D Rigid Body Library written in haXe. It's been highly optimized for the Flash 9 Player, with the best optimizations available.
Physaxe is based on several existing physics engines
... [More], mainly :
Box2D, the reference open source physics engine Glaze, an AS3 engine which is a port of Chipmunk, itself based on Box2D
Physaxe features are :
rigid body consisting in several shapes shapes supported are circles, segments (with rounded edges) and arbitrary convex polygons customizable broadphase (currently bruteforce and y-sorted list are available) island resolution and sleeping (allow ~0 CPU to be spent when groups are sleeping) constraint solver based on Box2D sequential impulses customizable body properties, such as linear/angular friction and maximized motion
What to give it a try ? Read the Tutorial
And watch the Demo [Less]
The project aims to provide implementation of various servers under Neko VM. The incomplete list consists of HTTP, AMF/HTTP, haXe remoting/HTTP, RTMP and other servers.
Flash MOD Player is a MOD player written in the haXe language for Flash 9. It is able to play Protracker, Soundtracker and compatible MOD files up to 32 channels (the channel count is figured out
... [More] using the MOD's fingerprint number).
The player is written with reusability in mind, in other words that you can take the player class, put it in your game code and use it with ease (and so far this is true, especially if your application or game is written in haXe). [Less]