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Copyright (c) 2003-2009 "Onyx-VJ Team" which is comprised of: Daniel Hai Stefano Cottafavi All rights reserved. Licensed under the CREATIVE COMMONS Attribution-Noncommercial-Share Alike 3.0 You may not use this file except in compliance with the License. You may obtain a copy of the ... [More] License at: http://creativecommons.org/licenses/by-nc-sa/3.0/us/ Please visit http://www.onyx-vj.com for more information [Less]

5.0
 
  0 reviews  |  2 users  |  449,922 lines of code  |  1 current contributor  |  Analyzed 8 days ago
 
 

Creation and handling of sounds via a straight-forward, clear and coherent syntax. For example, to create a sound, play it and change its volume: var track:Track = new Track("path/to/track.mp3"); track.start(); track.volume = .5;Whereas with the standard API, you would write: var ... [More] urlRequest:URLRequest = new URLRequest("path/to/track.mp3"); var sound:Sound = new Sound(urlRequest); var soundChannel:SoundChannel = sound.play(); var soundTrans:SoundTransform = soundChannel.soundTransform; soundTrans.volume = .5; soundChannel.soundTransform = soundTrans;Hierarchical sound structures. You can put a bunch of sounds into a Group or a Playlist object and control them globally. For example: var group:Group = new Group( [new Track("path/to/track1.mp3"), new Track("path/to/track2.mp3"), new Track("path/to/track3.mp3")] ); group.pan = -1; group.addChild(new Track("path/to/track4.mp3")); group.start(); You can also put groups into other groups, and thus create complex hierarchical structures. The 4 main structures (Track, Group, Playlist and Mixer) implements a common interface, so for many methods and properties, you can treat every element the same way. Each navigation/sound transform methods (start(), stop(), mute(), left/right/center(), etc.) has a "fade" option to make smooth sound transitions (tiny internal tween engine, with a single timer) Efficient memory management. M3U/XSPF playlists import/export. Event-driven objects. And many more to come: BPM detection, complex ID3 data (covers...), last.fm metadata, cue points... ASaudio online documentation [Less]

0
 
  0 reviews  |  0 users  |  11,179 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 
 
 

Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.