Projects tagged ‘flash9’ and ‘haxe’


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Projects tagged ‘flash9’ and ‘haxe’

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[7 total ]

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Haxe Graphical User Interface for the flash9 platform, is a set of classes working as widgets like flash/flex's components and windows. Currently the library contains the following widgets: Button ... [More] , Label, Input, Checkbox, Radiobox, Combobox, Slider, Scrollbar, Scrollpane, List, Tree, Popup-Menu, Window, ColoPicker Widgets are tweened and scripted, can be hard-coded or loaded from xml. You can see some samples on the blog at http://haxegui.blogspot.com/ A little usage sample: // WindowaManager is a singleton, can just as well call: // var window = new Window(flash.Lib.current, "Window", 120, 10); // var window = WindowManager.getInstance().addWindow (flash.Lib.current); window.init({name:"Window", x:120, y:10}); // var menubar = new Menubar (window, "Menubar", 10, 20); menubar.init(); // var toolbar = new Toolbar (window, "Toolbar", 10, 44); toolbar.init();will add a top-level window with a menubar and toolbar. Future Plans:Package for use with haxelib, better documentation and lingual support. Add more widgets: Tree, Datagrid, Tab navigation, Graph plotters, more containers. Layout managing, box-model. Validation, serialization of data and external interface communication. Extract rendering code to xml, to be exact, each widget should contain a reference to its rendering code (hscript), making it possible to use plugged-in rendering engines ( like vector / bitmap / scale9grid etc. ) GuiBuilder ofcourse. (For a more complete, mature library, you'll might want to checkout Aswing.) Demos \ SVN Compilation and running :About:The demos show the widget palette, a color picker, map-like drag control and xml loading & scripting. Dependencies:swfmill: The almighty http://swfmill.org/ needed for packaging assets and just for being cool and open-sourced. Assets have already been compiled in the demos. Haxe: Our Beloved compiler for generating everything else. haxelib: Some libs are needed for compiling: hscript, feffect (10x to http://filt3r.free.fr/index.php/ on both!) Compiling:On Linux, just type make in working directory. On Win32, take a look at the makefile until a proper batch script will be written This will call swfmill for linking assets and haxe for compiling, mainly App.hx which contains code for the Widget Playground and for loading the config.xml file, rest of the stuff is hscript, which "interpreters some code dynamically" see http://code.google.com/p/hscript/ for more. Update: As of SVN > ~r120, StyleManager was introduced, styles could be runtime-loaded, but the default style is compiled into the binary with haxe's resource-compiling. To generate the style, build the stylecompiler under the Tools directory, copy to somewhere in your path (~/bin/ on linux), and run it in assets/styles/ like this: stylecompiler default, to generate default_style.xml Running:Run main.swf in Flash Player >= 9. [Less]
Created 6 months ago.

0 Users

This is a haXe library. The project aims to create a compatibility layer allowing to write F9 code and compile it natively under Flash 9 and using a set of proxies under F8/F7/F6
Created about 1 year ago.

0 Users

This project provides a library to create graphical user interface applications. More details coming...
Created 11 months ago.

0 Users

A simple to use isometric engine for the flash9 API written in haXe. Should be useful for game development and whatnot.
Created 12 months ago.

0 Users

The "neash" library provides a compatibility layer to allow haXe programs to target neko, c++ and flash9, giving both web browser and stand-alone support. The API follows the flash9 API very closely ... [More] to allow easy porting from existing code. The neko and c++ implementations currently make use of the NME library, which in turn uses SDL. [Less]
Created about 1 year ago.

0 Users

hxASM enables you to program directly in Flash9 assembler and it will compile for your a SWF compatible with Flash Player 9 that can be either directly loaded from memory or saved into a file. THIS ... [More] PROJECT IS NOW DEPRECATED : HXASM HAS BEEN MERGED INTO THE HXFORMAT LIBRARY [Less]
Created about 1 year ago.

0 Users

What is it ?FComponents is a set of useful and skinnable components for haXe : FLabel FTextInput FButton FCheckButton FRadioButton FListView FComboBox FProgressBar The components are very simple to ... [More] use. The project is open-sources and it's an alpha version. But the components are working correctly, are cross-flash-version (lol) (run on both Flash 8 and Flash 9) and are full skinnable thanks to SWFMill (support PNG, bitmap scale9Grid) Don't worry, I'll stop this once AsWING will be ported to haXe. DocumentationYou can find the documentation here. Comming soonScrollbar DataGrid TreeView Accordion TabControl Slider [Less]
Created 11 months ago.