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The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and
A collection of BlitzMax modules by Brucey, including wrappers/bindings for various open source libraries. Includes : (Audio) BASS, FMOD, irrKlang (Database) msql, mysql, odbc, oracle, postgres, sqlite, xbase (GFX) Graphviz (GUI) Gtk, CEGUI (Imaging) FreeImage (Internet) ClearSilver
The year is 2070. In a world dominated by megacorporations, where money is the key to power, you must find your place and pick your battles. Team up with fellow players or take them all on yourself in the Shadowrun universe. In Shadowrun: Awakened, a massively multiplayer online role-playing game
PixelLight is a cross-platform application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application. PixelLight is
OpenAL and FMOD audio support for OSG applications. osgAudio is an OpenSceneGraph nodekit that wraps OpenAL and FMOD to enable sound toolkits in OSG. The osgAudio library is the result of collaborative work between Ames Lab, ARDEC, Chris Hanson (Alpha Pixel, LLC), and Paul Martz (Skew Matrix
The Alexandria Media Library is a media application that allows users to catalog, tag and play all common media types. Search is fast and users can create and share playlists of their favorites. It is written in C# and supports plugins for extending and adapting the built-in features.
MUI MUI mUsic Interface, is an open-source cross platform media player written using Qt and FMOD. Current status: version 0.0.3 (source) Public versions: 0.0.2 (binaries) Compiling: Linux: Download and copy the FMOD .so files to /usr/lib and execute the 'makeall' script in the
PockEmul is a Sharp Pocket Computer emulator. It is develop in C++ using Qt4.2.1 and Fmod375. It is available on Win32, Linux and Mac OS X Please report all bug/features request to Official Bug Tracking If you need more informations you can try to reach mo on irc : irc.freenode.net channel #pockemul
Primarily this is a C# port of the event API of FModEx. But doing this demands a C port as well, as a middle step, so this is like a side effect of the project. However, since the C++ code of the FMod event API is not compliant with all compilers, I can only produce a .lib-file for the C binder
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