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A cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. SDL supports Linux, Windows, Windows CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code ... [More] contains unofficial support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, Smalltalk, and Tcl. [Less]

4.23529
   
  0 reviews  |  216 users  |  253,963 lines of code  |  20 current contributors  |  Analyzed 1 day ago
 
 

What is jMonkeyEngine? jMonkeyEngine is a game engine made for developers who want to create 3D games following modern technology standards. The framework is programmed entirely in Java aimed at wide accessibility and quick deployment to desktop, web, and mobile platforms. Who is jMonkeyEngine ... [More] for? jMonkeyEngine is not a visual “RPG Maker” or a drag-and-drop “FPS mod”. If you are comfortable writing Java code, you can rely on jMonkeyEngine as your next 3D game’s foundation. jMonkeyEngine is a state-of-the-art starting point for any aspiring 3D games developer. [Less]

4.58065
   
  0 reviews  |  57 users  |  1,298,007 lines of code  |  43 current contributors  |  Analyzed 8 days ago
 
 

Cross platform input system designed for use with HID devices (mice, joysticks, keyboards, et al). Currently supported platforms include: Linux & Win32 (and partially OSX).

4.44444
   
  0 reviews  |  51 users  |  38,993 lines of code  |  1 current contributor  |  Analyzed almost 2 years ago
 
 

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

4.0
   
  0 reviews  |  49 users  |  165,041 lines of code  |  12 current contributors  |  Analyzed 7 days ago
 
 

Stendhal is a fun friendly and free multiplayer online adventure game. Start playing, get hooked... Get the source code, and add your own ideas... Stendhal has a huge and rich world. You can explore cities, forest, mountains, mines, plains, caves and dungeons. You could meet over 250 NPCs ... [More] , many will give you tasks and quests for valuable experience, shiny gold, but mainly a warm fuzzy feeling. Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons, trade with friends, or look for what other players are giving away in the 'community chest'. If you just want to fight that helps too - the cities could get overrun by monsters without you! [Less]

4.83333
   
  0 reviews  |  24 users  |  352,860 lines of code  |  11 current contributors  |  Analyzed 6 days ago
 
 

The Open Toolkit (OpenTK) is a free, fast, cross-platform C# wrapper for OpenGL, OpenGL ES, OpenAL and OpenCL. The bindings are strongly-typed and contain inline documentation for improved security and coding speed. Additional utilities integrate the bindings with .Net, making OpenTK especially ... [More] suited to Rapid Application Development. OpenTK can be used alone or integrated into GUI toolkits, like Windows.Forms and GTK#. It runs on Windows, Linux and Mac OS X without recompilation, is easy to deploy and is compatible with all .Net languages: C#, VB.Net, C++/CLI, F#, IronPython, Boo, ... [Less]

5.0
 
  2 reviews  |  19 users  |  856,399 lines of code  |  1 current contributor  |  Analyzed 10 days ago
 
 

Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX), ODE, and Newton physics * 4 GUIs, I/O, sound, and a ... [More] lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]

5.0
 
  0 reviews  |  15 users  |  440,732 lines of code  |  0 current contributors  |  Analyzed 10 days ago
 
 

jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).

5.0
 
  0 reviews  |  15 users  |  16,080 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

Marauroa is Arianne's Multiplayer Online Engine Server, that you can use to build you own online games using Marauroa as a Content Management system. Marauroa is completly written in Java using a multithreaded server architecture with a TCP oriented network protocol, a mySQL based persistence ... [More] engine and a flexible game system based on open systems totally expandible and modifiable by developers and that is able to run scripts on Python for the game's rules. Marauroa is based on a philosophy we call Action/Perception, on each turn a perception is sent to clients explaining them what they percieve and clients can ask server to do any action in their names using actions. Marauroa is totally game agnostic and makes very little assumptions about what are you trying to do. [Less]

5.0
 
  0 reviews  |  12 users  |  20,664 lines of code  |  4 current contributors  |  Analyzed 7 days ago
 
 

Thousand Parsec

claimed by KDE

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Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec ... [More] draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

5.0
 
  0 reviews  |  11 users  |  58,624 lines of code  |  2 current contributors  |  Analyzed 30 days ago
 
 
 
 

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