Projects tagged ‘framework’ and ‘gl’


[18 total ]

156 Users
   

A cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. SDL supports Linux, Windows, Windows ... [More] CE, BeOS, MacOS, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. The code contains unofficial support for AmigaOS, Dreamcast, Atari, AIX, OSF/Tru64, RISC OS, SymbianOS, and OS/2. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, Pike, Pliant, Python, Ruby, Smalltalk, and Tcl. [Less]
Created over 3 years ago.

40 Users
   

Crystal Space is a free, cross-platform software development kit for realtime 3D graphics. It supports Windows, Linux, MaxOS/X and more. Though written in C++, other languages like Python can also ... [More] be used to write programs. Based on a plugin system it's very modular and extended easily. 3D rendering is done with OpenGL. Features of the latest as well as older hardware are supported seamlessly. [Less]
Created over 3 years ago.

16 Users
   

Clutter is an open source software library for creating fast, visually rich and animated graphical user interfaces. Clutter uses OpenGL (and optionally OpenGL ES) for rendering but with an API ... [More] which hides the underlying GL complexity from the developer. The Clutter API is intended to be easy to use, efficient and flexible. [Less]
Created over 2 years ago.

11 Users
   

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time ... [More] allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]
Created over 3 years ago.

8 Users
   

The Open Toolkit (OpenTK) is a free, fast, cross-platform C# wrapper for OpenGL, OpenGL ES, OpenAL and OpenCL. The bindings are strongly-typed and contain inline documentation for improved security ... [More] and coding speed. Additional utilities integrate the bindings with .Net, making OpenTK especially suited to Rapid Application Development. OpenTK can be used alone or integrated into GUI toolkits, like Windows.Forms and GTK#. It runs on Windows, Linux and Mac OS X without recompilation, is easy to deploy and is compatible with all .Net languages: C#, VB.Net, C++/CLI, F#, IronPython, Boo, ... [Less]
Created over 2 years ago.

6 Users
   

Ardor3D is a Java based 3D engine, forked from jME with the goal of making a more professionally oriented engine with a community based on accepted open source principles.
Created 10 months ago.

3 Users
 

MD5 Reader 2 is an extension for jMonkey Engine to load 3D animated models from MD5 format (Doom 3 format). Current active contributors are: ender_saka (Marco Frisan, the project founder) ... [More] , Duodecimo Fernandes and gathers (Öyvind Johannessen). The project was based on the original code from ChaosDeathFish (Gareth Jenkins-Jones). While the original code is still maintained, we are moving to a rewrite. [Less]
Created about 1 year ago.

3 Users

Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team. The goal is to provide a tool that is capable of turning even the most ... [More] advanced and challenging projects of artists and technical artists into reality. We understand that this project is by its very nature a huge undertaking. We have chosen to make clean design, good usability and solid implementation of features our highest priority goals and we have already successfully, albeit slowly, pursued that road for several years. In order to speed up the progress of our development efforts we open up the project to the general public and we hope to attract the support of many developers and users, bringing the project forward faster. [Less]
Created over 2 years ago.

2 Users
 

Equalizer is an open source programming interface and resource management system for scalable OpenGL applications. An Equalizer application can run unmodified on any visualization system, from a ... [More] singlepipe workstation to large scale graphics clusters and multi-GPU workstations. Equalizer is built upon a parallel OpenGL-based programming interface solving problems that are common to any multipipe application. The API is minimally invasive, making application porting as easy as possible while delivering maximum performance. [Less]
Created over 2 years ago.

2 Users

libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets ... [More] and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more. [Less]
Created 6 months ago.