Projects tagged ‘framework’ and ‘haxe’


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Projects tagged ‘framework’ and ‘haxe’

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28 Users
   

haXe is a high-level object-oriented programming language mainly focused on helping programers develop Websites and Web applications. haXe has been designed to be easily portable across several platforms.
Created over 2 years ago.

1 Users

Haxe Graphical User Interface for the flash9 platform, is a set of classes working as widgets like flash/flex's components and windows. Currently the library contains the following widgets: Button ... [More] , Label, Input, Checkbox, Radiobox, Combobox, Slider, Scrollbar, Scrollpane, List, Tree, Popup-Menu, Window, ColoPicker Widgets are tweened and scripted, can be hard-coded or loaded from xml. You can see some samples on the blog at http://haxegui.blogspot.com/ A little usage sample: // WindowaManager is a singleton, can just as well call: // var window = new Window(flash.Lib.current, "Window", 120, 10); // var window = WindowManager.getInstance().addWindow (flash.Lib.current); window.init({name:"Window", x:120, y:10}); // var menubar = new Menubar (window, "Menubar", 10, 20); menubar.init(); // var toolbar = new Toolbar (window, "Toolbar", 10, 44); toolbar.init();will add a top-level window with a menubar and toolbar. Future Plans:Package for use with haxelib, better documentation and lingual support. Add more widgets: Tree, Datagrid, Tab navigation, Graph plotters, more containers. Layout managing, box-model. Validation, serialization of data and external interface communication. Extract rendering code to xml, to be exact, each widget should contain a reference to its rendering code (hscript), making it possible to use plugged-in rendering engines ( like vector / bitmap / scale9grid etc. ) GuiBuilder ofcourse. (For a more complete, mature library, you'll might want to checkout Aswing.) Demos \ SVN Compilation and running :About:The demos show the widget palette, a color picker, map-like drag control and xml loading & scripting. Dependencies:swfmill: The almighty http://swfmill.org/ needed for packaging assets and just for being cool and open-sourced. Assets have already been compiled in the demos. Haxe: Our Beloved compiler for generating everything else. haxelib: Some libs are needed for compiling: hscript, feffect (10x to http://filt3r.free.fr/index.php/ on both!) Compiling:On Linux, just type make in working directory. On Win32, take a look at the makefile until a proper batch script will be written This will call swfmill for linking assets and haxe for compiling, mainly App.hx which contains code for the Widget Playground and for loading the config.xml file, rest of the stuff is hscript, which "interpreters some code dynamically" see http://code.google.com/p/hscript/ for more. Update: As of SVN > ~r120, StyleManager was introduced, styles could be runtime-loaded, but the default style is compiled into the binary with haxe's resource-compiling. To generate the style, build the stylecompiler under the Tools directory, copy to somewhere in your path (~/bin/ on linux), and run it in assets/styles/ like this: stylecompiler default, to generate default_style.xml Running:Run main.swf in Flash Player >= 9. [Less]
Created 7 months ago.

0 Users

Framework AS3, haXe to create some user interface components very simply. Framework Delfiweb is available in AS3 and haXe.
Created 7 months ago.

0 Users

The idea is to create a simple "quick-to-go" MVC web-framework for the HaXe language, which is then compiled into PHP-files (and later perhaps Neko too). It is inspired by Rails in the ... [More] MVC-file-structure, by ActiveRecord in the database-structure, and by "Convention over Configuration". So, what's the point in this ? 1) Ruby on Rails is cool, but there are few hosting-alternatives, and those that exist are probably very expensive. Unless you're able to host the web-app yourself of course. 2) PHP-hosting is cheap... Apache with mod_php is default with many low budget web-hotels. (And even though you can host your rails app on a Tomcat-server with JRuby, PHP-hosting is still cheaper, and much more lightweight). 3) haXe is an incredibly cool object-oriented, functional, type-inferred, statically and dynamically typed language, that can also compile to bytecode for the Adobe Flash VM, as well as to Javascript and to Neko bytecode for the very fast Neko VM (desktop or mod_neko for Apache). Meaning: The algorithms you write in haXe can be directly reused both in your server-side PHP or Neko and in your client-side Javascript or Flash-apps... and in your desktop Neko-apps... [Less]
Created about 1 year ago.

0 Users

What is it ?FComponents is a set of useful and skinnable components for haXe : FLabel FTextInput FButton FCheckButton FRadioButton FListView FComboBox FProgressBar The components are very simple to ... [More] use. The project is open-sources and it's an alpha version. But the components are working correctly, are cross-flash-version (lol) (run on both Flash 8 and Flash 9) and are full skinnable thanks to SWFMill (support PNG, bitmap scale9Grid) Don't worry, I'll stop this once AsWING will be ported to haXe. DocumentationYou can find the documentation here. Comming soonScrollbar DataGrid TreeView Accordion TabControl Slider [Less]
Created about 1 year ago.