Browsing projects by Tag(s)

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VLC - the cross-platform media player and streaming server VLC media player is a highly portable multimedia player for various audio and video formats (MPEG-1, MPEG-2, MPEG-4, DivX, mp3, ogg, ...) as well as DVDs, VCDs, and various streaming protocols. It can also be used as a server to stream in ... [More] unicast or multicast in IPv4 or IPv6 on a high-bandwidth network. [Less]

4.39428
   
  4 reviews  |  3,354 users  |  601,975 lines of code  |  111 current contributors  |  Analyzed 6 days ago
 
 

Unified OS X instant messaging platform

4.45517
   
  2 reviews  |  443 users  |  178,053 lines of code  |  14 current contributors  |  Analyzed 11 days ago
 
 

Cross platform input system designed for use with HID devices (mice, joysticks, keyboards, et al). Currently supported platforms include: Linux & Win32 (and partially OSX).

4.44444
   
  0 reviews  |  51 users  |  38,993 lines of code  |  1 current contributor  |  Analyzed almost 2 years ago
 
 

A free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severely lacking. The library is object orientated, written in C++, and targeted at games developers who should be spending their time creating great games, not building GUI sub-systems!

4.0
   
  0 reviews  |  49 users  |  165,041 lines of code  |  12 current contributors  |  Analyzed 5 days ago
 
 

MacFUSE implements a mechanism that makes it possible to implement a fully functional file system in a user-space program on Mac OS X (10.4 and above). It aims to be API-compliant with the FUSE (File-system in USErspace) mechanism that originated on Linux. Therefore, many existing FUSE file systems ... [More] become readily usable on Mac OS X. The core of MacFUSE is in a dynamically loadable kernel extension. Although MacFUSE has a completely different kernel-level implementation from Linux FUSE, it supports the FUSE specification well enough that many popular FUSE file systems can be easily compiled and work on Mac OS X--often out of the box. [Less]

4.55556
   
  0 reviews  |  46 users  |  87,745 lines of code  |  0 current contributors  |  Analyzed about 8 hours ago
 
 

Clutter is an open source (LGPLv2.1+) software library for creating fast, compelling, portable, and dynamic graphical user interfaces. It is a core part of MeeGo, and is supported by the open source community. Its development is sponsored by Intel. Clutter uses OpenGL for rendering (and ... [More] optionally OpenGL|ES for use on mobile and embedded platforms), but wraps an easy to use, efficient, flexible API around GL's complexity. Clutter enforces no particular user interface style, but provides a rich, generic foundation for higher-level toolkits tailored to specific needs. [Less]

4.72727
   
  0 reviews  |  28 users  |  133,350 lines of code  |  80 current contributors  |  Analyzed about 4 hours ago
 
 
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Qt is a cross-platform application and UI framework. Using Qt, you can write applications once and deploy them across many desktop and embedded operating systems without rewriting the source code.

5.0
 
  0 reviews  |  23 users  |  7,702,285 lines of code  |  432 current contributors  |  Analyzed 9 days ago
 
 

The Open Toolkit (OpenTK) is a free, fast, cross-platform C# wrapper for OpenGL, OpenGL ES, OpenAL and OpenCL. The bindings are strongly-typed and contain inline documentation for improved security and coding speed. Additional utilities integrate the bindings with .Net, making OpenTK especially ... [More] suited to Rapid Application Development. OpenTK can be used alone or integrated into GUI toolkits, like Windows.Forms and GTK#. It runs on Windows, Linux and Mac OS X without recompilation, is easy to deploy and is compatible with all .Net languages: C#, VB.Net, C++/CLI, F#, IronPython, Boo, ... [Less]

5.0
 
  2 reviews  |  19 users  |  856,399 lines of code  |  1 current contributor  |  Analyzed 8 days ago
 
 

Crystal Entity Layer is a layer that sits on top of Crystal Space 3D Engine. It provides the notion of entities and property classes. As such it will make it easier to make games using Crystal Space.

4.875
   
  0 reviews  |  16 users  |  644,193 lines of code  |  6 current contributors  |  Analyzed 6 days ago
 
 

Thousand Parsec

claimed by KDE

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Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec ... [More] draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

5.0
 
  0 reviews  |  11 users  |  58,624 lines of code  |  2 current contributors  |  Analyzed 27 days ago
 
 
 
 

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