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Python-Ogre is a high-performance, full-featured Python interface to the Ogre3D graphics library. Python-Ogre currently supports all the functionality of Ogre 1.4, as well as wrappers for over 30 individual libraries: * Bullet, NxOgre (PhysX), ODE, and Newton physics * 4 GUIs, I/O, sound, and a ... [More] lot more! This project is the successor of the original PyOgre project, created by Lakin Wecker in mid-2006. Much development is done on the Windows platform, however today Python-Ogre runs equally well on Linux and Mac OS X. Windows binaries are available, and a Linux package is in the works. If you wish to create a gaming or graphics application in Python, there isn't any else you need apart from Python-Ogre. If there is a library you'd like to have wrapped, let us know! [Less]

5.0
 
  0 reviews  |  15 users  |  440,732 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).

5.0
 
  0 reviews  |  15 users  |  16,080 lines of code  |  0 current contributors  |  Analyzed about 17 hours ago
 
 

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More] it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

3.71429
   
  0 reviews  |  10 users  |  122,995 lines of code  |  1 current contributor  |  Analyzed 2 days ago
 
 

Gnoll is a free 3d action/rpg game engine.

4.75
   
  0 reviews  |  5 users  |  24,929 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

The goal of this project is to develop a generic and powerful 3D simulation framework mainly but not exclusively targeted at game development. Important aspects are efficency and simplicity of use.

5.0
 
  0 reviews  |  3 users  |  32,466 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

The AllBinary Platform contains the following: : AllBinary Game Development Kit (http://allbinarygames.appspot.com) includes the AllBinary Multi-Platform Development Kit : Freeblisket/Weblisket E-Commerce Solution (http://www.allbinary.com) : AllBinary Input Automation : AllBinary Vector ... [More] Graphics Tool : AllBinary Sprite Tool : And Everything Else AllBinary. [Less]

5.0
 
  0 reviews  |  2 users  |  236,377 lines of code  |  1 current contributor  |  Analyzed 9 days ago
 
 

Sefirs provides a Java Thread-like class that executes over simulated time. Time units are user-definable, there is no time quanta, and neither changes to the VM nor pre-processing (like bytecode re-writers) are required. Sefirs accomplishes this by providing a framework for native thread-based continuations in Java.

5.0
 
  0 reviews  |  2 users  |  4,949 lines of code  |  0 current contributors  |  Analyzed almost 2 years ago
 
 

ReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games. The library is released under the ZLib license. ReactPhysics3D contains the following features : - Rigid body dynamics - Discrete collision detection - Collision shapes (Sphere, Box ... [More] , Cone, Cylinder) - Broadphase collision detection (Sweep and Prune using AABBs) - Narrowphase collision detection (GJK/EPA) - Collision response and friction (Sequential Impulses Solver) - Multi-platform (Windows, Linux, Mac OS X) - Documentation (User manual and Doxygen API) - Unit tests [Less]

0
 
  0 reviews  |  1 user  |  30,074 lines of code  |  2 current contributors  |  Analyzed 7 days ago
 
 

MADNESS provides a high-level environment for the solution of integral and differential equations in many dimensions using adaptive, fast methods with guaranteed precision based on multi-resolution analysis and novel separated representations. There are three main components to MADNESS. At the ... [More] lowest level is a new petascale parallel programming environment that increases programmer productivity and code performance/scalability while maintaining backward compatibility with current programming tools such as MPI and Global Arrays. The numerical capabilities built upon the parallel tools provide a high-level environment for composing and solving numerical problems in many (1-6+) dimensions. Finally, built upon the numerical tools are new applications with initial focus upon chemistry, atomic and molecular physics, material science, and nuclear structure. Please look in the wiki for more information and project activity. Getting the sourceAnonymous, read-only source checkout: svn checkout http://m-a-d-n-e-s-s.googlecode.com/svn/local/trunk m-a-d-n-e-s-s-read-onlyDevelopers, please see the wiki Subversion page for instructions. Underneath the hoodIf you would like a glimpse at what's going on under the hood have a look at this call graph generated using the Google perftools. It nicely shows how work is funneled through the task-queue and how about 50% of the time is spent in the optimized matrix routines. The calculation computed the energy and gradient for di-nitrogen using the local density approximation on a two-core Thinkpad x61t. FundingThe developers gratefully acknowledge the support of the Department of Energy, Office of Science, Office of Basic Energy Sciences and Office of Advanced Scientific Computing Research, under contract DE-AC05-00OR22725 with Oak Ridge National Laboratory. The developers gratefully acknowledge the support of the National Science Foundation under grant 0509410 to the University of Tennessee in collaboration with The Ohio State University (P. Sadayappan). The MADNESS parallel runtime and parallel tree-algorithms include concepts and software developed under this project. The developers gratefully acknowledge the support of the National Science Foundation under grant NSF OCI-0904972 to the University of Tennessee. The solid state physics and multiconfiguration SCF capabilities are being developed by this project. The developers gratefully acknowledge the support of the Defense Advanced Research Projects Agency (DARPA) under subcontract from Argonne National Laboratory as part of the High-Productivity Computer Systems (HPCS) language evaluation project. [Less]

0
 
  0 reviews  |  1 user  |  223,646 lines of code  |  13 current contributors  |  Analyzed 9 days ago
 
 

This project is an extension to AndEngine, the free Android 2D OpenGL Game Engine. It utilizes Box2D, a high-performance 2D physics engine written in C++ by Erin Catto.

5.0
 
  0 reviews  |  1 user  |  15,778 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 
 
 

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