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Boost was begun by members of the ISO C++ Standard committee Library Working Group to provide free peer-reviewed portable libraries to the C++ community. An additional objective is to establish "existing practice" and provide reference implementations so that the Boost libraries are ... [More]
With proper mark-up/logic separation, a POJO data model, and a refreshing lack of XML, Apache Wicket makes developing web-apps simple and enjoyable again. Swap the boilerplate, complex debugging and brittle code for powerful, reusable components written with plain Java and HTML.
Umbrella project for integrations of Wicket and other projects such as Jasper Reports, Hibernate, Freemarker. Also a home for small community contributions.
The Open Toolkit (OpenTK) is a free, fast, cross-platform C# wrapper for OpenGL, OpenGL ES, OpenAL and OpenCL. The bindings are strongly-typed and contain inline documentation for improved security and coding speed. Additional utilities integrate the bindings with .Net, making OpenTK especially ... [More]
FLTK (pronounced "fulltick") is a cross-platform C++ GUI toolkit for UNIX/Linux (X11), Microsoft Windows, and Mac OS X. It provides modern GUI functionality without the bloat, and supports 3D graphics via OpenGL and its built-in GLUT emulation. FLTK is designed to be small and modular ... [More]
The Open For Business Project is a set of tools and enterprise applications including ERP, CRM, e-commerce, SCM, MRP, and CMMS/EAM. It uses a service oriented and events driven architecture and tools to automate all aspects of application development and maintenance.
Ultimate++ is a C++ cross-platform rapid application development suite. It includes a set of libraries (GUI, SQL, etc..), and an integrated development environment. Rapid development is achieved by the smart and aggressive use of C++ rather than through fancy code generators. In this respect, U++ ... [More]
The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all stages of the rendering pipeline. You can think of ... [More]