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S.C.O.U.R.G.E. is a Rogue-like game with a modern user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc.

5.0
 
  0 reviews  |  9 users  |  115,182 lines of code  |  0 current contributors  |  Analyzed about 9 hours ago
 
 

This package (written in go) provide an API to draw 2d geometrical form on images. This library is largely inspired by postscript, cairo, HTML5 canvas.

5.0
 
  0 reviews  |  7 users  |  8,594 lines of code  |  1 current contributor  |  Analyzed about 8 hours ago
 
 

ArcLib is a cross platform 2D game arcade library using the D programming language.

4.33333
   
  0 reviews  |  3 users  |  67,646 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 
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Yage (Yet Another Game Engine) is an open source, cross-platform, general-purpose, and free 3D game engine. Although it is currently in the early stages of development, it's planned to incorporate may features of leading commercial game engines when finished. Yage is written using the D ... [More] programming language. Yage is meant to assist developers write any 3D application with a specific focus on games. Unlike many engines that focus on a specific genre, Yage will be able to handle first person shooters, space sims, real-time strategy, platform games, and even non-game applications. [Less]

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  0 reviews  |  1 user  |  21,955 lines of code  |  1 current contributor  |  Analyzed 7 days ago
 
 

A lightweight, cross platform rendering and game engine implemented in C++ and released under the MIT license.

0
 
  0 reviews  |  1 user  |  101,189 lines of code  |  2 current contributors  |  Analyzed 1 day ago
 
 

Ttffs is a 9P2000 server, serving ttf files in any size as Inferno/Plan 9 fonts. Ttffs serves a seemingly empty directory, but walks to files of the form "name..font" succeed if "name.ttf" exists and size is numeric > 1. The file is a normal Inferno font and points to ... [More] subfonts named "name..", with index a numeric index for a glyph range. These subfonts are also synthesized by ttffs on demand. [Less]

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  0 reviews  |  1 user  |  609 lines of code  |  0 current contributors  |  Analyzed 8 months ago
 
 

The gdipp project is a replacement of the Windows default font render, which brings to you the effect of text like Mac OS and Linux distributions. It is easy to use, and it is customizable. The two pictures below illustrate the difference (Myriad Pro, font linking to Microsoft YaHei). Windows font ... [More] renderer (ClearType) gdipp The project is originated as the relaunch of the suspended gdi++.dll project. Like the InkStone project, we found the source code of gdi++.dll project is too complex to manage, and decide to start over a new code base. The goal of gdipp project is to continue the development of gdi++, expand its functionality, improve its performance, provide better compatibility for the current and future Windows versions (potentially at the cost of removing compatibility for old Windows), create detailed and formal documentation, as well as tools to help using it. gdipp Project supports both 32-bit and 64-bit Windows 7/Vista. You can install 32-bit and 64-bit components separately. The 32-bit components only renders 32-bit applications, while the 64-bit components only renders 64-bit applications in 64-bit Windows. Both components share the same setting file. We are likely to try out new design and implementation ideas in new beta releases, which makes them unstable and even dangerous to your Windows system. Therefore, we highly recommend do NOT set the startup type of the gdipp Service to "Automatic", or even use registry load mode. We apologize for the inconvenience. The project consists of the following components: gdimm.dll. The main component of the gdipp project, counterpart of gdi++.dll. Most of the font management, text rendering and API simulating is taken place here. gdimm means gdi-- for emphasizing its design idea of simplicity comparing to gdi++.dll. gdipp Loader. accept an executable file path as argument and run it, counterpart of gdi++.exe. If the process is successfully spawned, inject gdimm.dll to the running process, and the new process will render text with gdimm.dll instantly. gdipp Service. As a Windows service, it injects gdimm.dll to target processes, thus avoid enabling AppInit_DLLs for system-wide API hooking. It also coordinates system-wide glyph caching. gdipp Preview. Preview rendering result with different configurations of gdimm.dll. Help discovering the best settings for every user. Note to Windows XP and 2003 users: although the installer does not prevent you from installing gdipp, there are various problems such as explorer cannot start and many text cannot be rendered. Therefore we highly recommend you NOT choose the "Windows Service" and "Registry" load modes. ezgdi could be a better choice. gdimm.dll plansMake use of DirectWrite Project-scale plansgdipp Preview Kernel-mode hooking (driver) Windows Mobile systems support [Less]

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  0 reviews  |  1 user  |  11,683 lines of code  |  1 current contributor  |  Analyzed almost 2 years ago
 
 

Cross-platform port of the Arx Fatalis sources from http://www.arkane-studios.com/uk/arx_downloads.php

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  0 reviews  |  1 user  |  125,593 lines of code  |  7 current contributors  |  Analyzed 2 days ago
 
 

FTGL is a free, open source library to enable developers to use arbitrary fonts in their OpenGL applications. Unlike other OpenGL font libraries FTGL uses standard font file formats and the FreeType font library to open the fonts. PyFTGL in turn wraps the functionality of FTGL into a Python module ... [More] so that it can be used in conjunction with PyOpenGL. [Less]

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  0 reviews  |  1 user  |  270 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

This is a PSP application to read text file, asia script supported(Chinese). it shows TrueType Fonts, users can easily adjust the font size in screen. It doesn't consume much battery power, it can use as long as around 10 hours with PSP's battery. It has been released couples years ago ... [More] , some people seem like. but later on I stop any supporting works. Now I decided to release the whole source code. hope it could be useful for you. The application is useful forIf you want to use PSP to read texts, books for English or Chinese. Font size can be easily changed! this is true type fonts I believe Jap and Kor scripts should be supported but I didn't test it. If you want to use a long working time reader ... Source code is useful for:Programers interested in PSP programming Programers interested in showing true type fonts for your own program PSP programming techinics like GUI, Memory cache, key reading, analog stick reading, file system access etc If you want to learn how to deal with unicode, Chinese characters, encoding, indexing ... If you want to learn How to say battery for PSP thanks for free type project, the true type font is supported using their apis http://www.freetype.org/ Compile/loadbuilduse PSP Tool Chain and CYGWIN you must rearrange the directories/path in H files For years I haven't touch the program/code or checked the PSP tool chain, so you might need to change something to compile it download latest and final ver 1.2 http://psp-news.dcemu.co.uk/kittybookreader.shtml http://forum.console-tribe.com/psp-official-homebrew-scene-news/t-released-kitty-book-portable-v1-2-a-1769.html user's intro, feedback etc. http://www.cngba.com/viewthread.php?tid=300565 http://www.3g365.com/58941a1a8 [Less]

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  0 reviews  |  0 users  |  88,285 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 
 
 

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