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Simply shows how much of your packet data quota you've used so far this month. On the first of each month (or whenever your quota resets on billing day), clear the packet data counter. For example: Tools -> Log -> Packet data -> Options -> Clear counters

5.0
 
  0 reviews  |  8 users  |  1,237 lines of code  |  1 current contributor  |  Analyzed over 1 year ago
 
 

Wordmobi is S60 client for wordpress written in Python for Nokia mobile phones, helping you to manage your blog while saving time and bandwidth. Common blog operations, like posting, approve comment, post delete, comments visualization, for instance, are possible using wordmobi. Just install ... [More] Python 2.0 runtime, pips and Wordmobi 0.9.4. If you have problems when lunching file selection dialog, please use Wordmobi 0.9.4 with simple file selection See ChangeLog for version details. See Installing for initial setup. See Usage for a getting started and FAQ for solving doubts. See FeaturesAndPlanning for future enhancements. See issues list for bugs and help. Translate Wordmobi for your language. See TranslateWordMobi. Thanks for using and testing wordmobi. Keep Blogging™ ! Want to donate some money to Wordmobi ? Just click in the image below. Resources will be used in phone acquisitions and data plans. [Less]

5.0
 
  1 review  |  1 user  |  10,316 lines of code  |  0 current contributors  |  Analyzed about 12 hours ago
 
 

A Twunch is an informal Twitter lunch. The location is a restaurant where one can eat fast and cheap without bookings. If you want to propose a Twunch tweet a location and time and include @twunch. If you want to join a Twunch just reply @twunch so that everyone knows who will be there. The ... [More] Twunch iPhone app does exactly that, it scans for future Twunches and shows the one nearest to your current location. You can than see who will be there, where it will be and when exactly you'll need to show up. You can subscribe from within the app and find the Twunch' location on a map. [Less]

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  0 reviews  |  1 user  |  6,978 lines of code  |  0 current contributors  |  Analyzed about 1 year ago
 
 

Play a random podcast when an alarm goes off on your Symbian phone.

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  0 reviews  |  1 user  |  1,740 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

The MyIT CRM project is designed for the needs of individual or multiple employee computer repair businesses. This project was originally derived from the out-dated and unsupported citecrm opensource project hosted on sourceforge. Since then we have made changes and fixed many bugs. MyIT CRM is ... [More] being developed by actual developers in the Computer Repairs and servicing area. This helps us develop the best and most suitable Free CRM software for this business category. We also take pride in strong community input via the forum. With new features and bugs being actively reported and resloved. It’s also a great way to get personal involvement from all our end users to help build on this software. Our community has over 70 active end users and over 1100 downloads since the first release back on February 2009. [Less]

5.0
 
  1 review  |  1 user  |  152 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 

Vectra is a freeware open-source 2d arcade style game with a very unique style of gameplay. There is a cylinder with 8 rails, and coloured cubes and glowing electro spheres appear on the far end of the tube and comes towards the player, who presses the corresponding colour and/or keys to destroy ... [More] them. After the player beats normal mode, s/he unlocks expert and insane mode, with 1.4x the speed and 2.0x the speed respectively, making the gameplay suddenly become a lot harder. Vectra uses an OpenGL-powered 3d engine for graphics, FMOD sound library for audio, and a unique electronic trance soundtrack. [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed almost 2 years ago
 
 

Welcome to Glacious DesignsGlacious Designs is the creator of various small software project that target and solve various needs that the average person wouldn't expect to deal with. The primary programming language used is the Au3 language, namely AutoIt. At times various markup, web scripting and miscellaneous resources may be utilized.

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  0 reviews  |  0 users  |  0 current contributors
 
 

NESEMUThe unnamed NES emulator, also extremely portable. Breaking News - 05/05/2009nesemu2 has begun, nesemu is on the backburner, while pceemu is right beside nesemu2 on the front burners! nesemu2 is a complete rewrite reusing very little code, focusing on more accurate timing in the cpu, and ... [More] mid-line updates on the ppu. i decided it would be too much work to accomplish what i want to do, so the rewrite has begun. also, there is a new gui being coded, the successor to gui2: gui3. portability will also be a goal, also a client/server thing for internet gaming...hopefully... Latest NewsNew emulation project started, PCEEMU. Previous Latest NewsPS2 support will be removed when the new PPU core is completed. The core will most likely be too much for the PS2 to handle. Also, when the new PPU core is put into place, I should have migrated from Matt Conte's APU to blargg's APU. My motivation for working on this project is strong even with my new side project starting to roll. Mappers are also at the bottom of my priority list because, honestly, I'm just sick of writing them, tracking down hard to find games, etc... Old NewsI've been secretly working on nesemu with a mini-itx Intel Atom board, not much time to do any real work but the Wii version is now working perfectly without SDL, and some new PPU engine tweaks make less graphics emulation errors. Dirty iNES headers are now detected, so the correct mapper is loaded now. Small ROM database is also internal in the code, for a specific few games (notably the VRC mappers). Splash screen, and probably other things added as well. Finally, NSF player working great along with a more compatable HLE FDS BIOS. Not enough work for a new release though... FeaturesMega fast on all targets, around 900 FPS on this computer I am writing with. Superb compatability. Awesome mapper support. Amazingly free and open sores, released under GPL v2. Supported TargetsWin32: Finished. Linux: Near finished... OSX: Near finished... PS2: Near finished... Wii: Near finished... Linux binary releases will be discontinued, it's too easy to run "make linux". OSX binaries need to be updated. UsageUsage is the same on all platforms, an incomplete but usable ZSNES look alike GUI. To get started, click Game then Load. Browse directories on the right, files on the left. This is accomplished by double clicking the directory you want to browse into, or '..' choosing to go to the previous directory. If the emulator finds any usable images, they will appear on the left. Single click a file to show its info at the bottom of the load dialog. Double click a file to load it into the emulator and exit the GUI. Once the emulator is running the default keys are the same on all PC platforms; PS2 and Wii have nicer controls. Default keys for PCs: Directional Pad = Arrow Keys Start = S Select = A Button A = X Button B = Z Menu = Escape Fast Forward = 1 Disk Flip = F1 Save State = F5 Load State = F8 Default keys for PS2: Directional Pad = Directional Pad Start = Start Select = Select Button A = Square or Circle Button B = Cross or Triangle Menu = R 2 Move Menu Cursor = Left Analog Default keys for Wii: Classic controller can also be used, keys are perfect with it. Wiimote is being held sideways. Directional Pad = Directional Pad Start = + Select = - Button A = 2 Button B = 1 Disk Flip = B Menu = A Move Menu Cursor = Flip Wiimote vertically, and use point and click method with B. There are many GUI options, those will be documented later, before the 'final' release. Just explore, there is a lot! Code NotesThe emulator is coded in C, nothing fancy. It should build under any environment. I usually use GCC for all targets other than Windows, Visual Studio 2005 with Windows, and KDevelop on Linux. PS2 NotesFeedback is needed on the PS2 port. If the emulator ISN'T working for you, please either email or post an issue containing the following information: PS2 kind (either slim or fat). Which devices are in the controller ports. Memory card slot contents (memcard type and manufacturer). Ethernet controller connected? (fat ps2 only) Hard drive connected? Where NESEMU was ran from (network, hard drive, etc.). NESEMU version. BugsPlease report all bugs found to the Issues section of this site. Your feedback is needed to make the emulator better! [Less]

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  0 reviews  |  0 users  |  61,502 lines of code  |  1 current contributor  |  Analyzed 4 days ago
 
 

minishowcase is a small and simple php/javascript online photo gallery, powered by AJAX that lets you put easily your images online, without having to configure databases or changing and customising code (though you may do it if you feel so) allowing to have an up-and-running gallery in a few minutes.

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  0 reviews  |  0 users  |  10,836 lines of code  |  0 current contributors  |  Analyzed 15 days ago
 
 
 
 

Creative Commons License Copyright © 2013 Black Duck Software, Inc. and its contributors, Some Rights Reserved. Unless otherwise marked, this work is licensed under a Creative Commons Attribution 3.0 Unported License . Ohloh ® and the Ohloh logo are trademarks of Black Duck Software, Inc. in the United States and/or other jurisdictions. All other trademarks are the property of their respective holders.