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Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game, focused on providing basic, old style deathmatch. It is extremely modder-friendly. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified version of the original Quake. Darkplaces features ... [More]
Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec ... [More]
The 1d6 project develops tools for the free One Die roleplaying System. Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution. Its second deliverable is the blob_battle, where two blobs can duel. The third deliverable is babglet ... [More]
QuakeForge is a 3D first-person shooter game engine based on id Software's legendary Quake and QuakeWorld game engines. Our purpose is to improve the state of the game by improving the engine, making a good base for game and engine modifications, and making it accessible to the largest number of ... [More]
MVDSV (MultiView Demo Server) - most popular QuakeWorld Server in the world with it's ability to record every player's point of view in a server side demo. Includes: mvdsv, qwdtools (demo tools)
Cero is a free open source game framework appropriate for a wide variety of card games. Any card game can be easily programed in Java.
Inspired by KTpro, KTX is a highly popular open source modification for QuakeWorld servers featuring many ehancements for matchs and play modes including: DeathMatch, Capture The Flag, Rocket Arena, Instagib, Yawnmode...
A Love2d/Lua engine designed to provide a top-down RPG engine specifically designed for single player games where the goal is to collect and raise team mates who do battle in the player's stead. The long-term goal is to produce an engine that can be used by non-programmers to produce a game ... [More]
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