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Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game, focused on providing basic, old style deathmatch. It is extremely modder-friendly. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified version of the original Quake. Darkplaces features
claimed by KDE
Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec
The 1d6 project develops tools for the free One Die roleplaying System. Its first deliverable is a battle simulator using the simple One Roll combat System for quick combat resolution. Its second deliverable is the blob_battle, where two blobs can duel. The third deliverable is babglet
PHPMyGame is a library written in php and JavaScript. It makes text-based game making simple and enjoyable without extra coding. The library is very flexible and easy to use. There is more than one way to do something for new and old developers.
QuakeForge is a 3D first-person shooter game engine based on id Software's legendary Quake and QuakeWorld game engines. Our purpose is to improve the state of the game by improving the engine, making a good base for game and engine modifications, and making it accessible to the largest number of
MVDSV (MultiView Demo Server) - most popular QuakeWorld Server in the world with it's ability to record every player's point of view in a server side demo. Includes: mvdsv, qwdtools (demo tools)
Cero is a free open source game framework appropriate for a wide variety of card games. Any card game can be easily programed in Java.
Inspired by KTpro, KTX is a highly popular open source modification for QuakeWorld servers featuring many ehancements for matchs and play modes including: DeathMatch, Capture The Flag, Rocket Arena, Instagib, Yawnmode...
A Love2d/Lua engine designed to provide a top-down RPG engine specifically designed for single player games where the goal is to collect and raise team mates who do battle in the player's stead. The long-term goal is to produce an engine that can be used by non-programmers to produce a game
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