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The Java 3D core utilities

5.0
 
  0 reviews  |  2 users  |  58,749 lines of code  |  1 current contributor  |  Analyzed 3 days ago
 
 

A portable C++-based game engine designed to simplify and speed 2D accelerated games. Still very much under construction. Currently uses your choice of Allegro, Irrlicht or SDL/OpenGL.

0
 
  0 reviews  |  2 users  |  16,407 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 

libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. ... [More] Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more. [Less]

5.0
 
  0 reviews  |  2 users  |  3,623,181 lines of code  |  5 current contributors  |  Analyzed about 2 years ago
 
 

Initially intended to be entirely based around 3D graphics in Scala, Sgine has expanded to provide additional functionality for high performance interactive applications.

5.0
 
  0 reviews  |  1 user  |  8,872 lines of code  |  1 current contributor  |  Analyzed 4 days ago
 
 

Azure: Infinite Skies is a free, realtime 3D game about flight simulation with some parts from RPG, as well. It's playing in a parralel world (mix of our world of 30s-50s and a fantasy world) with some really original vehicles and environments, combininig nice graphics, story and action. ... [More] It's written entirely in Python and it's based on the Panda3D game engine (http//panda3d.org). [Less]

5.0
 
  0 reviews  |  0 users  |  4,795 lines of code  |  2 current contributors  |  Analyzed 7 months ago
 
 
 
 

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