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Thousand Parsec

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Thousand Parsec is not only a game by itself, it is also a framework for creating a similar group of turn-based space empire building games, which are often called 4X games, from the main phases found in them: eXplore, eXpand, eXploit and eXterminate. Some examples of games which Thousand Parsec ... [More] draws ideas from are Stars!, VGA Planets, Reach for the Stars, Master of Orion and Galactic Civilizations. The idea is that a protocol is specified which defines how game servers and game clients communicate with each other. Protocol also specifies which objects are available for custom games or rulesets, which can have different rules of gamplay. Any client should be able to connect with any server and player should be able to play any game with it. [Less]

5.0
 
  0 reviews  |  11 users  |  58,624 lines of code  |  2 current contributors  |  Analyzed 28 days ago
 
 

Multiplayer online role playing game, based on original mechanics and setting, with a light client (runnable as a Java Applet) and persistent, highly customizable server.

5.0
 
  0 reviews  |  4 users  |  60,690 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

Now the L2In-Flames putting all this with your project in OhLoh, causing the players have more knowledge of the development of the project! Because we are going through difficulties for our team, I will do everything again, now all have a role in the server, and mistakes will not be forgiven.

4.0
   
  1 review  |  3 users  |  0 current contributors  |  Analyzed over 4 years ago
 
 

This project contains the parts of the public development of the Illarion Online RPG. The project is developed since the year 2000 as closed source and turned to partial open source in 2011.

5.0
 
  0 reviews  |  1 user  |  217,747 lines of code  |  9 current contributors  |  Analyzed about 17 hours ago
 
 

This project is to create a game like uplink however the difference being that this game will allow for online gaming. The game will have the same broad scope of uplink with: missions, computer upgrades (software / Hardware), e-mail system, banking system, system hopping,

5.0
 
  1 review  |  1 user  |  457 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

Sloth Online RPG is a 2D fully graphical online game engine. It features rich tile based maps with layers, fully customizable characters and a completely interactive environment. Also included are resources such as map editors, sprites, tiles, and more.

5.0
 
  0 reviews  |  1 user  |  26,687 lines of code  |  0 current contributors  |  Analyzed 2 days ago
 
 

L2J-Faris is a open source development place for Lineage 2 Game Server emulator.

5.0
 
  0 reviews  |  1 user  |  592,404 lines of code  |  1 current contributor  |  Analyzed about 2 years ago
 
 

On-line game based on Culture & Conquest (http://www.gis.net/~pldr/CAC.html), a civilization-style game with simple rules. The aim of the project is double. On one side the objective is to create a fun, easy game for online gaming. On the other side is to learn how to develop an application using springMVC with an agile methodology.

0
 
  0 reviews  |  0 users  |  1,409 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

Void Engine should be used for online or offline, two-dimensional games written in Java. Why use Void Engine? Makes for seamless online play Great Object-Oriented Design Graphics Library (ex: cool particle effects) Sound Library (ex: real-time generated sound effects) Includes a match-making server

0
 
  0 reviews  |  0 users  |  33,017 lines of code  |  0 current contributors  |  Analyzed about 6 hours ago
 
 

MagicWars (MW) is a Magic The Gathering based game implemented using Java technologies that can be played via internet. At the moment it also has Scripting Engine so you can create your own cards and basic AI to play versus Computer. Wellcome goes to our new members: mw.sylor and wiledu! Wish you ... [More] good luck in making MagicWars world better ;) Please vote here: Vote... Blog on blogspot: Read Forum: Visit It can be played with Hamachi, even if you create server behind NAT. Join us on hamachi channel to find people to play with How to play, about hamachi channel to join: read howto on wiki page. Any help of developers (java or ruby\groovy), architects, designers, artists and players would be appreciated screenshot (v1.1.4): screenshot from v1.1.4b: - - - - - 25.12.2009 Version 1.2.0 patch 1 Patches Version 1.2.0 pre-alpha to 1.2.0 alpha, patch1 bug fixes (reported by players, the list was posted on forum) ~30 new cards 25.12.2009 Version 1.2.0 pre-alpha too many changes and too less time to test them, that's why it is pre-alpha. and post any bugs into the forum and they will be fixed as soon as possible main features: initial scripting engine (you may create your own cards) base AI with 3 decks sideboarding between games (not working with AI) printings supporting some game parameters moved to rules.properties default skins new ~80 cards new decks: Worlds-2009-Naya-Lightsaber, Worlds-2009-LD-by-Bernhard-Lehner, Eldrazi-Green-by-Kali-Anderson, Madness-UG-Odyssey-Block bug fixes 09.11.2009 Version 1.1.5 (build1) Amount of cards implemented: 609 bug fixes (Mana abilities, Madness, token images, some cards) new decks: Sphinx Control (Type2), Zendikar Elves (Type2), Zendikar Gunslinging Vampires (Type2), Garruk deck from Garruk vs Liliana (without Lignify for a while) 26.10.2009 Version 1.1.4b (beta) Amount of cards implemented: 501 new deck editor resizable game window lots of refactoring new cards and decks bug fixes new decks: Zendikar Vampires, Kor Armory, Crypt Control, Faeries UB, Jund Radiostatic BRGW, Revenge and Blightning Burn decks p.s. not stable, that's why it's beta - - - - - 16.09.2009 Version 1.1.0 is available Amount of cards implemented: 365 Read my blog about the changes made 03.09.2009 - Standalone version with ALL CARDS from Alara Reborn Standalone version means that there is no jboss, jms, server and lots of config files any more!!! Amount of cards implemented: 346 Latest changes: All cards from Alara Reborn Before combat phase "you may" and "unless" abilities Clash, Double Strike Updated engine: events and aspects New icons for players New background New decks 26.08.2009 Soon I'll publish new version. There are lots of changes there and the biggest is that it contains ALL cards from Alara Reborn! Also I like the new Type2 deck: Time Sieve combo with Open the Vaults, Time Warp, Cryptic Command and Time Sieve itself ;) 02.07.2009 Amount of cards implemented: 236 Latest changes: 73 Alara Reborn cards Cascade keyword New card type: Equipment Lifelink, Flash, Deathtouch keywords Cycling, Unearth, Exalted keywords Ability icons (Flying,Trample,Lifelink,etc.) New hand type (at the bottom) Window for revealed cards All images can be downloaded now Deck Editor updated other changes and fixes new Decks: Cascade Swans 13.04.2009 (but still the latest changes were on 11.02.2009) Amount of cards implemented: 149 Latest changes: added Devour X added Downloading images added Enchant Creature added First Strike!!! added Caching background images that makes starting up 4 times faster now fixed tons of bugs new Decks: Reveillark, Jund Radiostatic 13.01.2009 Amount of cards implemented: 121 (including 8 Planeswalkers) In progress: Enchant Creature : new type of cards that can be played in MW Latest changes: added X value in manacost added Deck Editor and deck choosing while start up added Pain lands added Graveyard view added Flashback mechanism [Less]

0
 
  0 reviews  |  0 users  |  63,950 lines of code  |  0 current contributors  |  Analyzed 10 days ago
 
 
 
 

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