Projects tagged ‘game’, ‘linux’, and ‘programming’


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Projects tagged ‘game’, ‘linux’, and ‘programming’

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Refine results Project Tags windows (33) cross-platform (25) development (23) gaming (22) entertainment (21) library (20) gamedev (20) c++ (17) opengl (17) source (17) api (16) 3d (15)

[37 total ]
63

OGRE

   
Primary Language: C++ Licensed as: GNU Lesser General Public License 2.1

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics. The class library ... [More] abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects. [Less]

Metrics updated 13 Oct 08

32

jME

   
Primary Language: Java Licensed as: BSD-ish License

jMonkeyEngine provides a high performance, scenegraph based rendering and physics system.

Metrics updated about 22 hours ago

24

Object-Oriented Input System (OIS)

   
Primary Language: C++ Licensed as: zlib/libpng license

Cross platform input system designed for use with HID devices (mice, joysticks, keyboards, et al). Currently supported platforms include: Linux & Win32 (and partially OSX).

Metrics updated about 24 hours ago

22

Nexuiz

   
Primary Language: C/C++ Licensed as: GNU General Public License 2.0

Nexuiz is a fast-paced, chaotic, and intense multiplayer first-person shooter game, focused on providing basic, old style deathmatch. It is extremely modder-friendly. Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified ... [More] version of the original Quake. Darkplaces features realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server. [Less]

Metrics updated about 18 hours ago

22

XBMC for Xbox

 
Primary Language: C/C++ Licensed as: GNU General Public License 2.0,GNU Lesser General Public License 2.1

XBMC is a multimedia player/jukebox for the Xbox from Microsoft. It can be used to play or view most common video, audio, and picture formats such as MPEG-1/2/4, DivX, XviD, MP3, AAC, JPG, and GIF directly from a CD or DVD in the Xbox DVD-ROM drive ... [More] or from the Xbox hard drive. XBMC can also stream files over a local network or from the Internet. Playlist and slideshow functions, a weather forecast, and many audio visualizations are also included. [Less]

Metrics updated 10 Oct 08

20

LWJGL

   
Primary Language: Java Licensed as: BSD-ish License

The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform ... [More] libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API. [Less]

Metrics updated 12 Oct 08

12

Irrlicht Engine

   
Primary Language: C/C++ Licensed as: zlib/libpng license

The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL, and its own software renderers.

Metrics updated about 18 hours ago

10

JInput

   
Primary Language: Java Licensed as: BSD-ish License

The JInput Project hosts an implementation of an API for game controller discovery and polled input.

Metrics updated 14 Oct 08

10

Xith3D

   
Primary Language: Java Licensed as: BSD-ish License

The Xith3d project consists of powerful middleware consisting of a scenegraph and an extensible renderer. The goal is to create a lean and performative scenegraph and renderer while at the same time allowing for extensions and enchancements to all ... [More] stages of the rendering pipeline. You can think of it as a 3D engine. It allows to create games, or any application requiring a 3D visualization. It's versatile, usable with JOGL or LWJGL, embeddable in AWT, Swing, SWT (Eclipse). It has support for physics engine (JOODE), and many development facilities. It's fast and easy-to-use. [Less]

Metrics updated 11 Oct 08

10

jME Physics 2

 
Primary Language: Java Licensed as: BSD-ish License

jME Physics System provides an interface between jME (jMonkey Engine) and physics engines (currently ODE [Open Dynamics Engine], JOODE and PhysX).

Metrics updated 13 Oct 08