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Projects tagged ‘game’ and ‘ncurses’


[8 total ]

1 Users

Span is an advanced Connect Four-like game for the console, written in Ruby. Features include: 1. Console. Pure ncurses. No need for fancy X servers, you can play it over your favorite SSH ... [More] connection. 2. Unlimited players and board sizes, though it may get unwieldy (or even strategic) after you add more than a few. 3. AI play for those lonely, cold winter nights. 4. Programmable AI contestants. 5. Network play, because the AI isn’t always friendly. 6. Nifty colors and a sweetass logo. [Less]
Created over 2 years ago.

1 Users

vadorz is an addicting ncurses space-invaders game. Gameplay is simple; Arrow keys or WASD or HJKL to move F or Space to fire Z to Mega-Kill P to pause Q to quit. If you get an awesome score ... [More] , post it in the HighScores! It's very easy to tweak vadorz to your liking (if the defaults don't sit well with you). See the Wiki for a guide. The svn trunk builds have massive improvements and new features, check it out! [Less]
Created 7 months ago.

0 Users

Diabolo is a roleplaying game influenced by several games, mostly by Diablo. It will feature some rather interesting ideas, tho. Written in C++ using ncurses.
Created 12 months ago.

0 Users

ntris is an ncures based tetris clone.
Created 4 months ago.

0 Users

Epilogue is an ASCII-art space shooter. Your ship is equipped with a variety of weapons, from a simple spreadfire to a lightning bolt. (It's also not yet very releasable)
Created 12 months ago.

0 Users

@OverviewUsing the ncurses text-based library (the same as used by the Nethack developers), a storyline will unfold through the course of the episodes, which will be released once finished. There will ... [More] be a rich background history, storyline, and character customization, including weapon modifications, 8 'core' skills, feats, proficiencies, magic, and more. Coding is currently done solely by kidko, playtesting by several members of the HETWARs forum, including olothontor. HistoryProject was started 7/15/07, with a basic idea. Outlining features began the same day and continued for several more. [Less]
Created 12 months ago.

0 Users

Created 9 months ago.

0 Users

Realtime strategic completely text-mode network game Program is written in C++, using as much OOP as possible. Console output and input is handled by NCurses. The program has a simple window ... [More] manager with an event handler. Built-in Python interpreter is used for processing all inputs and generating outputs using callback functions to the main program. All scripts involved are user editable. Interactive console might be used. Python can be used to create AI players. The game uses TCP/IP communication for networking. It uses a classical (dedicated server × clients) concept. Sound output is expected to use PC Speaker. Units' acknowledgements will be simple beeps. In-game music should be possible to import either from standard cellphone notation or from guitar tablature. By default, there will be PC Speaker version of Starcraft music. Currently, the game is in early development and is not playable. It's expected to be finished in the first half of 2009. It's a school project, therefore no help is allowed/needed. [Less]
Created 12 months ago.