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An RPG game built with SFML, Bachelor production under the University College of Hedmark (Norway)

5.0
 
  0 reviews  |  1 user  |  67,411 lines of code  |  5 current contributors  |  Analyzed 3 days ago
 
 

This is a simple game that will hopefully have good design elements. The graphics for this first release will be simple to put it mildly. This game will use the Irrlicht 3d Game Engine. We are still in the basic planning stages. I will update the description as things change. Thanks for ... [More] looking right now we are not looking for people to help in the development, but in the future we may open it up. [Less]

0
 
  0 reviews  |  0 users  |  12,398 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

First Look Now Available! First Ever In-Game Screenshot: Endieko is being designed by 5 students as a project for our CSCI 440 project development class. It will be an open-source, freely available game based on the android platform and will be compatible with all current android devices. For ... [More] more information about our programming team, please check the wiki pages. The source thus far is already setup and can be checked out using an SVN client. [Less]

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  0 reviews  |  0 users  |  2,293 lines of code  |  0 current contributors  |  Analyzed about 2 years ago
 
 

Polska gra oparta na arkanoidzie związana tematycznie z biblijną opowieścią o Arce Noego. Gra przeznaczona dla jednego lub dwóch graczy. Projekt realizowany w ramach przedmiotu "Realizacja Projektu Informatycznego" na Politechnice Gdańskiej.

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  0 reviews  |  0 users  |  20,539 lines of code  |  0 current contributors  |  Analyzed 7 days ago
 
 

A project for an electrical engineering class. Basically, a FoF clone programmed in C++ and Qt. Yes, using Qt for something like this is like using a screwdriver as a hammer. Qt was chosen as a learning exercise. The first release of Keyboard Hero will be approximately June 10th, 2008.

0
 
  0 reviews  |  0 users  |  383 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

Lyon UNO!The UNO project for SID majeure at CPE Lyon 08/09.This is a web-game project, based in the famous card-game UNO. It will contain a game engine and management apps on the server side and then a web interface which will be runned client side. This is currently in planning phase, if ... [More] you have any idea, do not hesitate to contact the creators. Thanks a lot [Less]

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  0 reviews  |  0 users  |  19,084 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

An open-source, completely OOP MMO engine. Included are Editors(C#) , Client (C#/Lua) and the highly scalable server , Celestial (Java and MySQL)

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  0 reviews  |  0 users  |  9,911 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

Project Wilfred is a temporary name for an Android application going into development soon. More information will come later when we begin.

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  0 reviews  |  0 users  |  719 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

Viet heroes - Fight or Surrender is an open source game project from Vietnam. We're currently working on some technology demo and self training some game development skills. Thank you very much, and see you soon. http://fosp.wordpress.com/ A simple demo: ... [More] http://jp.youtube.com/watch?v=sXTarNu4gXw How to start with us: http://uk.youtube.com/watch?v=fOkTqsyVUAA [Less]

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  0 reviews  |  0 users  |  23,978 lines of code  |  0 current contributors  |  Analyzed 9 days ago
 
 

Purpose: Improve the user experience of ORTS, specifically the ortsg application. Help make ORTS more approachable to users by improving, polishing and adding to its Graphical User Interface. Main Objectives: >Tune the "rubber-banding" unit selection system to respond more as ... [More] prior RTS gamers would expect, including fixing a unit selection bug made known to us by Tim. >Implement a more complete in-game menu system, including tweaking icons and menus to make it more instantly understandable and unobtrusive to new users. >Work with other teams to implement user definable AI scripts and actions. >Implement unit death animations created previously by artists. Additionally: Implement incremental damage to buildings. >Implement a more immersive solution to indicate units being attacked, rather than the current method of showing an arrow. Additionally: Use particle system where appropriate. Secondary Objectives (Time Willing): >Research and implement an intuitive way for all users to take advantage of the ORTS in-game split views. >Complete ORTS.net. >Aid other teams where needed to make game-winning AI for competition. Please get involved in developing ORTS at http://www.cs.ualberta.ca/~mburo/orts/ Note: To reload a bp mess with gui.bp's f5 save function. create a method for GFXinit() that calls itself every 500(ticks) and calls init-(emitter)() [Less]

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  0 reviews  |  0 users  |  1,272 lines of code  |  0 current contributors  |  Analyzed about 18 hours ago
 
 
 
 

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