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The goal of pytform is to be a fully featured 2d polygon-based game development kit. I'm starting to create a 2d game, and developed this to make my work easier. It could be useful for more people, so I've decided to share it! If you want more details, check the pytform's home page:
DatesSunday 30th August to Sunday 6th September (00:00UTC to 00:00UTC) T e a m P r e s e n t sBird Strike LibsWe will use the following libs pygame 1.9.0 http://www.pygame.org/download.shtml pyglet 1.1.3 http://pyglet.org/download.html cocos2d 0.3.0 http://cocos2d.org/download.html
cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene based application". A cocos2d application consists of several scenes, and a workflow
Python port of Wake Breaker game, originally written in C++ by Peter Angstadt for the Khronos Group's OpenGL ES Coding Challenege. This port uses pyglet library for OpenGL bindings, windowing and input. Original descriptionA high speed water race between you and the computer through a
http://code.google.com/p/sole-scion/ STATUS: Unfinished. On hold. Only of interest to the geekiest of my enthusiastic programmer friends. The vision of Sole Scion is to be a slow-paced but real-time 2D vector graphic RPG, styled somewhat on Nethack, but with smoothly moving and rotating vector
You must work your way through levels with your faithful robot companion. Unfortunately your robot has been damaged so it will only respond to voice commands and is leaking fuel. Make it to the exit with your robot before he runs out of fuel and you win, but beware the turrets and pools of toxic
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