Projects tagged ‘game’ and ‘pyglet’


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Projects tagged ‘game’ and ‘pyglet’

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Refine results Project Tags python (22) pyweek (8) opengl (7) 2d (4) box2d (3) cocos2d (3) pybox2d (2) physics (2) robot (2) puzzle (2) jotham (2) pymunk (2)

[26 total ]

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A turn-based tactical role-playing game developed in Python using pyglet.
Created about 1 year ago.

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The goal of pytform is to be a fully featured 2d polygon-based game development kit. I'm starting to create a 2d game, and developed this to make my work easier. It could be useful for more people, so ... [More] I've decided to share it! If you want more details, check the pytform's home page: http://sites.google.com/site/pytform With pytform, you code in Python. Pytform is mainly composed of a level editor and a "game class", used to implement your game. You can download the first release (v0.1) in the Downloads pane. Please consider that this is a very early beta! Hehe... I'm now focusing on documenting everything. This project uses the following libraries (if you get the source, you'll need to download them too): pyglet pybox2d pyyaml py2exe [Less]
Created 12 months ago.

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DescriptionThis is my Pyweek 8 entry. It is a simple tube shooter inspired by the classic game Tempest. This is a solo entry. You can download the final pyweek entry from the panel on the left. ... [More] Software DependenciesPlease note this is what the software has been developed with. Alternative versions of dependencies may work. Python 2.5.x (not python 3.x) http://www.python.org/download/ pyglet 1.1.2+ http://www.pyglet.org/download.html And if you are on Linux, you might need: AVBin http://code.google.com/p/avbin/ StatusCompetition over. Handed in. Bam! http://pyweek.org/e/imptux/ Current Sceenshots Older ScreenshotsAPRIL282009: OBJ model files from C4D can now be converted to vertex lists and displayed in OpenGL. APRIL292009 Have bullets now. Have rewritten how everything fits together, everything is running better. Have collision detection also. And... position deformation and constraint inside terrain cage MAY01-022009 [Less]
Created 4 months ago.

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DatesSunday 30th August to Sunday 6th September (00:00UTC to 00:00UTC) T e a m P r e s e n t sBird Strike LibsWe will use the following libs pygame 1.9.0 http://www.pygame.org/download.shtml ... [More] pyglet 1.1.3 http://pyglet.org/download.html cocos2d 0.3.0 http://cocos2d.org/download.html Remember to clean out your site-packages directory to make sure you are using the right versions. Current Screen [Less]
Created 12 months ago.

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Python port of Wake Breaker game, originally written in C++ by Peter Angstadt for the Khronos Group's OpenGL ES Coding Challenege. This port uses pyglet library for OpenGL bindings, windowing and ... [More] input. Original descriptionA high speed water race between you and the computer through a beautiful ocean environment. The boats pound the water behind them as they speed, through the randomly generated courses. Each ocean environment does not only features reflections and the option of turning fog on and off, but like the race course, is different every time you play. Controls are as follows UP accelerate RIGHT turn right LEFT turn left DOWN reverse NUMPAD1 turn fog on NUMPAD2 turn fog off [Less]
Created 12 months ago.

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LightsyLightsy is a clone of the classic game 'Lights Out', written in Python using Pyglet. Screen shots
Created 12 months ago.

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python + cocos2d + box2d
Created 3 months ago.

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A personal project still in pre-pre-alpha stage. Made with Python, Pyglet, Cocos2D and Box2D (PyBox2D) Objective:You control a box which would fight against other box ala bumper car. Until you win.
Created 4 months ago.

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cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications. It is built over pyglet. It provides some conventions and classes to help you structure a "scene ... [More] based application". A cocos2d application consists of several scenes, and a workflow connecting the different scenes. It provides you with a "director" (a singleton) which handles that workflow between scenes. Each scene is composed of an arbitrary number of layers; layers take care of drawing to the screen (using the pyglet and OpenGL APIs), handling events and in general contain all of the game/application logic. Cocos simplifies the game development in these areas: Defining a workflow for your game Creating special effects in layers Creating transitions between scenes Managing sprites Basic menus For more information, visit the cocos2d homepage [Less]
Created about 1 year ago.

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Written in Python and Pyglet Has Buttons, Sprites, Resource manager, States system.
Created 7 months ago.