Projects tagged ‘game’ and ‘vb’


[9 total ]

1 Users

Sun++ is project that continues where Moon++ finished. It bases on Moon++ contribution and through rewrites and generalization tries to make it better. Currently Sun++ supports Aspire Hearthstone ... [More] Project. Sun++ developers aim is to create as blizzlike as possible scripts of instances creatures, quests, gameobject - if they require scripting, eventually spells. Main language used is C++, but because of Lua++ developers, who joined team, it also supports Lua scripting as alternative scripting language. [Less]
Created 7 months ago.

1 Users

SpaceHulk-SP in an unofficial conversion of Games Workshop's Space Hulk board game. SpaceHulk-SP implements the 2nd edition rules, and includes all 18 missions from the board game. SpaceHulk-SP is single player only.
Created over 2 years ago.

0 Users

Allegro is a cross platform game programming library. We're taking it and building an easy to use, garbage collected, and intuitive .NET based wrapper to make the library avilable to C# and VB.NET ... [More] developers. ----- Todo: ----- Overload MakeColor, pass in BPP as a fourth parameter Palette -- individual color setting/getting of live palette entries. -- select palette, fade in/out etc... Load/Save Bitmap  + Extended .NET Formats (.Gif, .Jpg/.Jpeg, .Png) VSYNC Text Output/Font timers/rest/callbacks Joysticks Sound/MUSIC Interface Packfile/Zipfile support //?BitmapFromScreen() static method -- kill the passing in the pointer method. (Maybe GrabScreen/DropScreen) ----- Polish: ----- draw_gouraud_sprite, Calculate Spline.../Color tables Copy Graphic Functions to Bitmap Get GDI+ Graphics Object From Memory Bitmap Surface if possible GetGfxCaps() OS Enumerations, etc. [Less]
Created 12 months ago.

0 Users

Win32 binaries of GCC targeting the NEC v810 (used in Nintendo's Virtual Boy and NEC's PC-FX) and a library of common functions to ease Virtual Boy development.
Created 11 months ago.

0 Users

Heroes of saragone is a simple mud/mmo produced in vb6 (server side, C++ client side), set in the world of saragone, an island chain on the great sea. Explore the land, find hidden treasure, destroy ... [More] great evil and make your name known. Currently have 2 x Server programmers (possible third) 1 x Client programmer 1 x generic artist 2 x world builders 7 x beta testers 1 x web admin 1 x Host Currently want: Contact simplechat. [Less]
Created 12 months ago.

0 Users

Litle 2D Game Engine Project for Visual Basic 6, using DirectX 7
Created 12 months ago.

0 Users

DIP MSDK is a high performance modern programming framework to create 3d game, visualization or any other kind of multimedia enable application. The aim of DIP MSDK is to provide an easy to use but ... [More] expandable, automatic memory managed, cross platform and cross language development environment which can run on cutting edge CLR like MONO or MS .net Runtime.Please visit DIP MSDK Offcial Website Project GoalsCreate an open-source and cross platform managed interface for DIP MSDK native integration layer that is intuitive to Game play developers Using a particular industry standard high performance native API for a specific area of the framework Create a content pipeline for asset data Add organization through class hierarchy and namespaces Provide documentation with example code snippets Creating sample test game project Make it "just work" so any kind of(including commercial) cross platform multimedia development (like game play)can be possible using high level languages like C#, Iron Python, Iron Lua, C++/CLI, VB, J# etc. Aim for v1.0DIP MSDK is right now in beta phase. Here are the features what we are targeting for v1.0 Development Area Wrapping Irrlicht (1.51) Fundamental Arichitecture Integration of OpenAL Integration of Bullet Physics Releasing Win32 Build Releasing Win64 Build Testing on Mono Porting to Linux Content Pipeline in 3dsMax Get InvolvedIf you found any bug please report us through Issues. If you fix any bug and want to contribute in DIP MSDK project then please send us SVN patch and let us know via DIP MSDK development group.We will add your name in DIP MSDK contribution list with final release. You also can contribute by developing tutorial for DIP MSDK. Certain tutorial we can also include in our wiki. If you are developing or developed any project using DIP MSDK then don't forget to let us know about it. For other query or information you can contact us also through support@tamgenia.com [Less]
Created 4 months ago.

0 Users

Welcome to the Nading.Network.Library UPDATE: added new libs that now include the new packet queue system for those that dont want to use the events. you will have to enable or disable the queue ... [More] system when you start the client or server if you are going to use it or not. also some other minor changes and cleanups.. pretty stable version up! This library was written in and for the .NET Framework.. Visual Basic, C# and Managed C++. The library utilizes the .NET sockets class. Its a Client / Server architecture driven by events. Some of the current features include: TCP so all packets are delivered in order guaranteed. Excellent Packet organization with packet and packettype Single line of code to send a packet Your own custom packet types, anything you want Event based connections, disconnections and packet transfers Super simple implementation with less than 10 lines of code for a complete client Some basic single line of code functions include: Connect() to server Disconnect() from server Send() sends a packet to the server utilizing a packet type StartServer() starts the server StopServer() stops the server SendPacketToClient() sends a packet to a single specified client utilizing a packet type SendPacketToAllClients() sends a packet to all connected clients utilizing a packet type DropClient() drops a client from the server All actions are risen with events. Functions in progress include: Dynamic automated encryption and decryption transparent to your code Ability to poll bandwidth statistics including packets sent and network ping times Functions to allow for bandwidth throttling Lag situations simulated Multiple client simulation scenarios Automatic replication of any type or object on both ends Built-in heartbeat system to ensure connectivity Multiple levels of data compression [Less]
Created 12 months ago.

0 Users

edit for Mount&Blade
Created 12 months ago.