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A general purpose collection of game engine components. It is intended that these components are able to be composed together to create a game and engine without much coder effort after the fact. We will rely heavily on object orientation, and design patterns, and focus toward data driven ... [More] configuration and composition of components within the organisation of the framework. [Less]

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  0 reviews  |  0 users  |  3,991 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

This game would be a try on making an arcade multiplayer game, more infos will be related as soon as possible. Unfortunately we've to keep wiki only in italian for now because we need to be able to explain each other well what we want to do, sorry for that..

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  0 reviews  |  0 users  |  3,299 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

Transliteration of C++ code from the book "Game physics engine developement (the morgan kaufmann series)" into Haskell

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  0 reviews  |  0 users  |  659 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

Let your worries drop away...

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  0 reviews  |  0 users  |  1,323 lines of code  |  0 current contributors  |  Analyzed 3 days ago
 
 

infernoSand (also known as iSand) is my personal project based off falling sand games. It is a moddable, partially-open source game coded in SDL. The scripting system is built in Lua for simplicity (for me, anyway). Update (Feb. 9th): I am once again starting on a remake of infernoSand after a ... [More] loss of all but the very latest build when Linux decided to freak out and delete the personal partition of my external hard drive. Once again, powered by SDL and an in-the-works physics engine called iPhys and scripting with Lua supplemented by the new iLapi (inferno's Lua API). Will support sound and have networking capabilities and be, quite frankly, minimalistic in its source. Update (Dec. 21st): I am now completely remaking infernoSand! See http://fallingsandgame.com/viewtopic.php?p=158823 for details! If anyone has any advice or wants to help me, email me at takariwtf@gmail.com. [Less]

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Introductionlibflux is a open source project to develop a physics engine library. The project aims to complete the following goals: To provide a simple and intuitive API. To work with simple, generalised concepts to allow the engine to be used to solve a wide range of problems, that can be easily ... [More] extended to specialise to solve particular problems. To allow transparent scalability of the engine, both in terms of computational resolution and use of available resources. To promote development of open source, and to introduce fresh blood to open source development. To provide excellent documentation to allow new and experienced users to get to grips with quickly. We believe this is lacking in the community at large. LatestThe current development version is 0.1.1. There are currently no release versions. [Less]

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Some important points of news (2008-09-07): The plugin system is being removed from mclib in order to speed up development. Since the plugin system (mclib) is being removed leaving only the game (ProtoCombat), the name of the project will change to ProtoCombat. We are currently looking for a new ... [More] place to host the source code for mclibgame. When we find it, it will be posted here. It will be under the name ProtoCombat mclib is a 2d game engine in java with a gui toolkit and a plugin system. The first Technology Preview has been released. If you decide to download it, be ready to spend a few minutes setting it up, and be very fragile while running it. It doesn't have an installer, and there's no error checking yet. To discuss the game, join irc://irc.freenode.net#mclib Note to developers: The api for mclib is currently unstable and not yet feature complete. The slick library (which mclib is using) also currently has an unstable api. Develop on top of mclib at your own peril. There is currently no timeframe for when mclib can be expected to stabalize. [Less]

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This project aims to develop a 3D multiplayer cooperation game on the basis of jMonkey. It will include several new techniques which will we be added by time. It was started during an intership with 2 project members in fall 2006 and shall be a platform for later game developments. It will be free to participate.

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  0 reviews  |  0 users  |  36,552 lines of code  |  0 current contributors  |  Analyzed 4 days ago
 
 

PulpCore is a new open-source Java sprite-based game creation framework. PulpFizz is a set of extensions to PulpCore, integrating vector graphics and physics simulation capabilities (using JBox2d, a Java port of Box2d, for physics). Update 16 November 2008: We are in the midst of a major ... [More] refactoring, so the codebase is not usable at the moment. When we're back, PulpFizz will be better than ever, but until then we apologize for the delay. [Less]

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  0 reviews  |  0 users  |  21,310 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

It is a simple framework that demonstrate the power of Q-Learning. Using Q-Learning, the robot can automatically adapt the structure of itself (E.g. Three legs, big head, long foot, snake shape) and depending on itself to learn to achieve certain goal (E.g. Walking, Rolling ... ). In order to use ... [More] the framework, user only have to do two things 1) Create robot structure that he/she likes (By putting those body block together and use joint or actuator to connect them) 2) Specify a very simple function that return higher value if robot is doing what you like and lower value doing naughty things you don't like After some time of training by itself, WALA!!, the robot starts to do things that you wanted him to do. But notice, you don't even have tell it how to do it, it learns all by itself. Enjoy having fun with this framework. :) Zhonghua Qu You can find Example using link to my homepage: http://utdallas.edu/~zxq071000/Project_robo.html [Less]

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  0 reviews  |  0 users  |  1,527 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 
 
 

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