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Caffeine4J follows in the footsteps of Caffeine's vision of improving and simplifying the process of learning A.I. (Artificial Intelligence) While the original project was developed in C++ and Qt, this project differs in the following areas and for the following reasons: A brand new code
Codename CGP is a cross-platform generic Card Game Player which provides a core and a set of game descriptions. The descriptions can be loaded by the core and played. For example, there can be a hearts description, which, when loaded by the core, allows the user to play hearts against computer
CAST II Engine is a game engine written in Pascal language. The key points of the engine:WYSIWYG world editor - a single tool to edit any aspect of the game world in real time. All the engine features are available in the editor. Compatibility - the engine system requirements are lowest - its
This is a small private project, that's just up here, so that I've got some SVN Server to host it on ;) Fell free to roam around the code but keep in mind, that nothing here is final and will for sure change. If you want to use some of this code or this library in your project: I'm
CrossFire is a cross-platform program for everything related to the SpellfireĀ® collectible card game: playing online, organizing card collections, designing decks, designing cards, trading. CrossFire runs on Windows, Macintosh, and Unix/Linux. Windows and Mac users will need to install ActiveTCL:
Disarm is a standard for making games. These game archives are portable and can be played on any platform for which a Disarm Game Archive player (a Dagger) is available.
Dragon game engine is a cross-platform game engine designed to provide low level access to audio, keyboard, mouse. The aim is to create an engine dedicated to 2D Games,The engine is designed to be usable with any project, DGE will support Windows,Windows CE,SymbianOS,and DGE is written in C++.
ES Engine is an open source 2D game engine written and usable in C++. It is completely cross-platform, using SDL or OpenGL for rendering. It uses: (display/sound/network/fonts)SDL, SDL Gfx, SDL Image, SDL Mixer, SDL Ttf, SDL Net, OpenGL, (scripts)Lua (reading/writing XML)tinyXML, (physics)Box2D.
Results from a recent research paper claim that fluid intelligence could be improved by training working memory. hback is a dual n-back memory game based on the protocol described in the paper. It is written in Haskell with gtk2hs. Currently the project is a little slim on documentation. You
Our game is called HUNGER. It is being developed for the PC. The story of the game begins when your father, who is something like the spiritual leader of your tribe, dies suddenly. Before he is gone, however, he asks you to perform a mysterious deed - to water a dead tree in the center of the
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