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Caffeine4J follows in the footsteps of Caffeine's vision of improving and simplifying the process of learning A.I. (Artificial Intelligence) While the original project was developed in C++ and Qt, this project differs in the following areas and for the following reasons: A brand new code ... [More] base. The original code base was developed on a very aggressive schedule and with minimal testing The original code base was buggy at the end of our development window and rumors indicate it isn't better now Developed on the Java Platform Free and easy to setup Already cross-platform Has a very attractive tool set You aren't limited to the Java language, which leads to some interesting ideas. Utilize existing Java technologies or products Examples: Replace Caffeine's messaging system with JMS (Java Messaging Service) Replace Caffeine's "application server" with a COTS (Commercial Off The Shelf) product Replace the client side modules, possibly with Eclipse plugins The project's goals are as follows: Help fully realize Caffeine's vision Replace the original Caffeine product with one that is Stable Easy to maintain Easy to expand and enhance (including new games) Easy to deploy In the future provide this as an FOSS project for students utilizing the product to maintain. [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 10 days ago
  java game ai
 
 

Codename CGP is a cross-platform generic Card Game Player which provides a core and a set of game descriptions. The descriptions can be loaded by the core and played. For example, there can be a hearts description, which, when loaded by the core, allows the user to play hearts against computer ... [More] opponents or human opponents (locally or over a network). [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed 6 days ago
 
 

CAST II Engine is a game engine written in Pascal language. The key points of the engine:WYSIWYG world editor - a single tool to edit any aspect of the game world in real time. All the engine features are available in the editor. Compatibility - the engine system requirements are lowest - its ... [More] material system which is based on techniques approach allows to render the same scene with modern video hardware and with such old hardware as Intel 815 integrated video or Riva TnT. Platform and API independent - Any platfrom or API specific code is isolated and can be easily reimplemented for another platform/using other API. The source code is compatible with Free Pascal Compiler and Linux/MacOS X platforms are planned in the future. Performance - the engine is designed and implemented to get highest performance possible. Render states/shader/render target changes are minimized, vertex/index buffers are managed effectively and so on. In addition, performance profile updated in real time will give all information about performance issues. Project Home Site [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed about 7 hours ago
 
 

This is a small private project, that's just up here, so that I've got some SVN Server to host it on ;) Fell free to roam around the code but keep in mind, that nothing here is final and will for sure change. If you want to use some of this code or this library in your project: I'm ... [More] far, far, far (did I say far) away from being done this code is NOT 100% tested yet (except for the things in the unit tests) keep in mind, that everything (except the lib folder) is under BSD license the RenderLib is currently in a concept stage so you should ignore most of it at the moment At the current state the visual studio solution is not usable, as I want to get the OSX version of the RenderLib done first before doing anything on the DirectX / Windows part of Cherubim. That means: the code will compile with XCode/OpenGL but most likely neither run nor produce correct results. [Less]

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  0 reviews  |  0 users  |  48,540 lines of code  |  0 current contributors  |  Analyzed 1 day ago
 
 

CrossFire is a cross-platform program for everything related to the SpellfireĀ® collectible card game: playing online, organizing card collections, designing decks, designing cards, trading. CrossFire runs on Windows, Macintosh, and Unix/Linux. Windows and Mac users will need to install ActiveTCL: ... [More] http://www.activestate.com/store/activetcl/download/ Do NOT use version 8.5.x of AS Tcl! Use version 8.4.18. See also: http://crossfire.spellfire.net/ [Less]

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  0 reviews  |  0 users  |  0 current contributors  |  Analyzed about 22 hours ago
 
 

Disarm is a standard for making games. These game archives are portable and can be played on any platform for which a Disarm Game Archive player (a Dagger) is available.

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Dragon game engine is a cross-platform game engine designed to provide low level access to audio, keyboard, mouse. The aim is to create an engine dedicated to 2D Games,The engine is designed to be usable with any project, DGE will support Windows,Windows CE,SymbianOS,and DGE is written in C++.

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  0 reviews  |  0 users  |  1,327 lines of code  |  0 current contributors  |  Analyzed 5 days ago
 
 

ES Engine is an open source 2D game engine written and usable in C++. It is completely cross-platform, using SDL or OpenGL for rendering. It uses: (display/sound/network/fonts)SDL, SDL Gfx, SDL Image, SDL Mixer, SDL Ttf, SDL Net, OpenGL, (scripts)Lua (reading/writing XML)tinyXML, (physics)Box2D.

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  0 reviews  |  0 users  |  63,403 lines of code  |  0 current contributors  |  Analyzed 6 days ago
 
 

Results from a recent research paper claim that fluid intelligence could be improved by training working memory. hback is a dual n-back memory game based on the protocol described in the paper. It is written in Haskell with gtk2hs. Currently the project is a little slim on documentation. You ... [More] can find a short write-up here: http://pithyless.com/blog/2008/05/18/hback-haskell-n-back-memory-game/ Also, if you're interested in the psychology and implementation details, do read the comments and responses. [Less]

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  0 reviews  |  0 users  |  471 lines of code  |  0 current contributors  |  Analyzed 8 days ago
 
 

Our game is called HUNGER. It is being developed for the PC. The story of the game begins when your father, who is something like the spiritual leader of your tribe, dies suddenly. Before he is gone, however, he asks you to perform a mysterious deed - to water a dead tree in the center of the ... [More] village everyday with water from the river's source, which lies far on the top of a mountain. Soon after, once your father is buried, a catastrophe happens and all the stores of food in the tribe are destroyed. Winter is approaching and the tribal leaders are worried there won't be enough food to make it through the season. They enlist every young man, including you, to hunt daily in the valley in order to build up a store of food before the first winter storm. Here the game proper starts and it is up to you to decide whether you want to fulfill the request of your dead father and water the tree everyday, or join in and hunt in the valley to save the tribe from starvation. The choice you make and the consequences which spring from it are what HUNGER is all about. [Less]

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  0 reviews  |  0 users  |  1,500 lines of code  |  0 current contributors  |  Analyzed about 2 hours ago
 
 
 
 

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